My main concern right now is the lack of variety green color in the scene. It makes everything look flat and boring while this scene really has a lot of potentional.. atleast i like it! I also would have played with the camera settings **kuch kuch** bloom **kuch kuch** and really bring out the spring / summer vibe in this…
@evilblah - Lol, if I were that guy's PR agent I'd contact the WWE and get an appearance. Surely this is old news to some people here, but I just found out about it yesterday. This iconic scene in Raiders of the Lost Ark was supposed to be an elaborate swordfighting scene: Except Ford was sick with dysentery. They changed…
I can't help but say that the lighting is a bit messy. There are far too many bright points in the scene with the same colour tone, which makes it a bit dull and muddy. The ambient light in the scene appears to be of the same value as the candle light. There isn't any contrast or a focal point to rest your eyes. Its a…
[ QUOTE ] Cool movie... But, damn, who wrote the dialogue? The Ultimate Warrior? I loved the slomo jiggle of the queen's tit during the sex scene. Hot damn. [/ QUOTE ] haha, that was the first scene I talked to my girl about after the movie ended. Me: man...how about that tit ripple during that sex scene?! Her: out of the…
Saving scene states (right click > quad menu > display > Save Scene State) in conjuntion with a good setup for layers is another good way to keep the modifier stack collapsed. I've been to lazy to fix the script I started writing that triggers auto backup, saves a scene state, and collapses the modifier stack. Some day…
As i said this has happened from scenes as simple as making a new map and creating just a cube room, to the scene i was working on which was just a rough BSP brainstorm of a scene with one static mesh duplicated around here and there. I'm really just giving up now, seems it's just something weird on my pc causing this.…
Thought for Ben: Could it be adjusted so that on some form of scene update, like adding or deleting things, if a previously assigned light is no longer found, or if there are fewer lights in the scene than the shader is expecting, that the now orphaned light could be set to some dummy values for rendering purposes? like…
Environment Concept Art - "Sci-Fi Jungle Scene" Using the jungle speed painted thumbnails from earlier in the week, I decided to take one on to do a final concept. I chose the first thumbnail as I liked the lighting and composition. The soldier designs also came from earlier in the week (above), I chose number vii, took it…
Thank you for this post. I've had exactly the same problem and wasted too much time finding the solution. I didn't have any creases in my scene, just a few basic meshes. Tried everything up to reinstalling maya and zbrush. SOLUTION: I exported my scene as an OBJ and imported it back to the scene, hided my original meshes…
Ok, cool. The light setup is pretty basic. It is as follows: -One Skylight in scene, default settings -Light tracer turned on, default settings -One Direct light in scene, moved for each render to better match each camera angle. 0.25 magnitude, everything else default settings. -Scene material is standard 3DS Max grey…