Looking REAL nice...decent looking meshes also, I dig the realistic element to the characters especially the faces...good stuff...when is the game out btw?...
Looks cool, but that AO is way too strong. Looks like a cheesy game asset and not realistic. Add some brown/orange grime to the chrome, especially in the crevices.
You're right. That would be an important part of the overall look, so I've fixed that. And yes, that's what I'm going for. It's not meant to be realistic by any means, but rather exaggerated.
Greetings! I'm currently looking for some animation plugins for Maya to make overlapping and overshoots, and adding weight to animations in general, less manual and time consuming. While I enjoy the polish phase of animations, I realize it's not always the most efficient way. Plugins I am considering: Overlapper Physics…
Have you taken a look at the Digital Human example project on Marketplace? I found that a great resource to breakdown an approach to rendering skin realistically in Unreal.
Hey all, What are some good books that have a large variety of realistic inspirational environments (e.g. The Art of Assassin's Creed Unity by Paul Davies)? What are some good books for game art in general?