Our team has a video game close to being ready to demo on Kick Starter. We are in need of a Game Level designer/artist to help finish it up ! Below is a summary of what we are looking for: * Create a themed FPS Game Level to match the game's style. Design furnished by us. -Subject: Game Level Designer/Artist for a Kick…
Hello everyone at polycount. We are currently looking for an animator for our upcoming project. Here is a playable demo link: http://www.avalonmods.com/Eincraft/Eincraft.html We have purchased the assets in the demo from the unity store and our character artist has finished modeling the main character and now we need…
looks good but I feel like you don't really make your materials defined that well, they have decent definition but come off very strongly photo-sourced, lacking a lot of spec and seem to read as concrete, the sneaker for example feels more like it's not made of cloth like things but cardboard imo. Your demo reel seems to…
I didn't like the demo all that much. Felt repetitive, slow and clunky. not to mention the main menu was also annoying. I know you guys all love the Blade Runner-esque dystopian environments but overall it felt kind of uninspired to me, with big guns coverin the screen firing small muzzleflashes with strange tactile…
I do play other classes. I play demo mostly and spy second...only been playing scout for the achievements. Its an ok class, only really good for capping points quickly imo. THATS IT. and his long range attack is sandman? are u fucking kidding me? You stun the guy and chances are by the time u run over to him the stun will…
here pay $60 for a demo disk..... ...well that might be an ok thing. get demo disk on front of mag, with game engine and first level, then make them pay for every level there after. if it was a case of simply clicking on "bill my account" id probably gaive alot more games a try. id probably spend same amount on games but…
The UDK is the UT3 engine just updated :P You can take your UT3 scenes into the UDK and revamp them if you wanna, that's what I'm doing with my demo reel that I'm putting together, I had a few UT3 scenes and I had them pretty much done when I took them from UT3 to UDK to do a few final tweaks with the lighting and such to…
I suspect it's more common than you think. I've worked for two different studios where C# was used for internal tools. Certainly C++ is the more valued skill, but C# has its uses. At any rate, specific language skills are overrated; It just isn't very hard to pick up a new language when you need to. Familiarity with a 3D…
Adding to Anthony here and he's completely correct. Especially on finding your reel, having to look for it is a huge mistake, make it center easy to find right out of the box. This vimeo group has many examples of how to do demo reels: https://vimeo.com/groups/gameanim Look through many of them to get a gist of what…
Okay, made a few changes, (progress is still ongoing, so don't fret if commonly recommended changes aren't implemented yet): > Moved Level Design portfolio to front page alongside Demo Reel. (Demo Reel will eventually be replaced by a Level Design-oriented reel come April, when I have finished stuff) > Renamed old…