If you really are still on the fence after the various info/trailers that have come out then it really sounds like the game (at least in its current form) just isn't for you. And that's fine :) It sounds like it may be better to wait until you see something in the game that really piques your interest or wait until its…
Well it's a single texture for the entire game. I do have to use material instances for anything that wants something unique beyond the texture. Like for example, I have an EnemiesCommon material instance, and a lot of enemies can just use that, but if I want to tweak the tint or add an overlay or whatever on some enemy,…
Do "sketches". 1 hour models, not necessarily speed models but rather spend one hour modeling a variety of stuff you usually don't do. This will make you run into problem areas you might not have encountered earlier, and will overall teach you how to quickly assess different shapes. I HIGHLY recommend working from real…
"Good" or "Appropriate" texture resolution is usually more determined by how large/prominent the object will be on screen. You want enough resolution in the texture to keep things from looking blocky or blurry. Setting a standard based on the objects physical size in the game world is often a good way to keep things…
Hey Michael, You've picked a sweet concept, great atmosphere! I dig the table, and props on it, floor looks nice too. I know you're still early in development but your current lighting is really washy. Even if you're not following the concept 1:1, you'll add a ton of interest by letting the light travel less. Look at the…
There's several directions you can go with this. You need to think what job title you will be taking. In my mind you have 3 options. 1. Environment Artist. 2. Visualisation Artist. 3. Technical Artist. 1. Environment Artist. This is the run of the mill game artist, for this application then yes, you will need to know how…
Holy shit I love you. I'll need to think of a good way to put this in. Most everything in that screenshot is off of 1 texture so might be tricky dialing back the right lines since a lot of them are from the same line on the texture. Having to reUV everything doesn't sound very nice. I'll have a good think on this. Man you…
"When you say "lock, unlock, and lock them again" you mean conform the normals and smooth them and such?" When importing/exporting i always make a pitstop in Maya precisely for this little gem. Why locking, unlocking and locking again ? because this option lets me reorganize vertices order (think rewriting) cleanup all…
I apologize - I have kind of derailed the thread. Admittedly I did NO research regarding my HdDVD/BluRay comment. The point i was trying to make is simply that this doesn't seem in ANY WAY to be a move to monopolize the digital distribution space by Valve. Steam is already the most widely used and it's not because of any…
I'd like to add "convenient and readable in 2D if there's any chance people will use a 2D program at any stage for this asset." Especially for freelance work you should try to at least make the bigger islands aligned with world space and arranged in a way that makes sense, while still being reasonably well-packed. Thin,…