good idea kite. I'm using an nvidia 660ti. My normals are just set to the base colour, i double checked my mask1 and mask2 for issues, it all follows the valve guide very closely. I did 95% of the texturing in photoshop, with a little adjustment in mudbox. edit1:Installing the 332.21 driver now to see if that helps at all.…
Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD. I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
im looking for a free or nearly free video editing program so that i can further edit my first animation. if anyone could point me in a direction that would be sweet!
The 'turn to poly' modifier gave the same result, with and without 'keep polygons convex' but the edit poly modifier did the trick. I just didn't think about that one. Thanks a lot for the quick reply. -Tom. EDIT: Even if you add the 'edit poly' modifier and then you convert to editable poly it doesn't give that error any…
It's likely this model has non-manifold mesh, that's why it's breaking. Editable Poly requires specific topology rules. Editable Mesh does not, you can have edges extruded in the middle of a surface for example. Editable Poly does not support this. Where did you get the model from? Ask them for the source file. The .3ds…
For edit poly objects use obj = $Box001.mesh. obj will be a trimesh of the Editable Poly. To get normals use the Edit Normals modifier. It will work on both the Editable Mesh and Editable Poly objects. Here is an example. ( eMod = Edit_Normals() modPanel.addModToSelection (eMod) ui:on for obj in selection do ( vCount =…
Hello. So I've taken to editing vertex normals a while ago and have incorporated into my workflow and so far it's something I can't live without. The only thing that's put my work to a halt at the moment is LODs, because this is only really something I use for high quality meshes primarily weapons I need at least the first…
I'm having a big problem baking vertex colour from a lage .ply file. I've unchecked "Ignore per-vertex-color" on the high poly mesh and I'm baking using 'Bake highpoly's vertex colors. When I load the meshes in th 3d viewer I can see the vertex colour on the high poly mesh, but I can't get anything to bake. No vertex…
Almost pulling my hair out trying to follow videos on literal complete beginner starter steps on zbrush, I have made very simple models of head already, but I am trying to follow the videos, every other minute I am restarting because something has gone wrong and I literally have no idea why. The main issue is starting…