Haha Hiro rocks. I've always been a fan of your low poly style, but I'd still love to see some high poly mudbox b1ll action. But as long as the PSP contracts keep flowing I don't suppose you'll be forced into normal maps for a long while still
If you were working on ps2 spec, that sort of hardware generally handles more, smaller textures better. But modern hardware, you want to pack in as much into 1 texture as posible. I generally texture modular sets for entire buildings with 1 single set of 2048s to reduce draw calls.
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
I've never really had to do hard surface stuff on the PSP. So I figured I'd give it a go. Aiming for a Ratchet & Clank: Future style with this. Prolly end up texturing this at some point. I'm still adding bolts n hoses to this. The main body needs smaller details, the barrel needs some lovin too. Anything else I'm missing?
I'm getting this weird issue with nDo2 (in both CS6 and CS4.) The display cube has a weird black 'shadow' to the right of it. I can't do anything with the cube, if I want to change the light direction/zoom in/ move the cube etc I have to do it with that Black square. Not sure what's going on there. It's generally very…
Wayforward is seeking experienced character modelers for a platforming/action/combat game for the PS3 and XBox360. We're looking for top talent that can hit a very high visual bar, with a minimum of 3 years experience in game development. Unreal experience is a plus. Payment will be negotiated between Wayforward and the…
Just posted this on another topic, might help you. http://wiki.polycount.com/wiki/Texture_atlas#Tutorials To understand the workflow a bit more, see http://wiki.polycount.com/wiki/Modular_environments Also in particular this might interest you. It's a bit beyond PS1 spec, but the breakdowns should be helpful…
Basically I want a first-person level where you walk around, I wanted it in unity since the idea is itd be playable within a browser. I kinda want it to be low poly like a ps1 game with heavy visual effects. Almost like a fever dream as you walk around
Also I was really looking forward to hear how you got on with releasing PSC. I guess like a postmortem but also what it felt like to get it out and how its changed your outlook, it must have been great, I feel like I'm missing out not knowing!