Hey guys I am using the freeze tool in Mudbox and getting some strange results. I am quite new to Mudbox so it could be something very simple, but I searched and didn't find anything helpful about this issue. Basically when I use the freeze tool multiple times in the same location I get a weird yellow pixelation effect and…
Anyone messed around with this? It's a quick and dirty web-based font creation tool. It's limited to 'bricks' and such however so don't expect to make smooth-as-silk detailed vector fonts. It's good for prototyping pixel font stuff fast though (and then use them for your window system). I haven't been able to make a fixed…
Hi Does anyone know how to get rid of light mapping bleeds or have general advice for light mapping in UDK? I've tried everything I can think of to get rid of these issues, from keeping the shells sewn to cutting them up, snapping them to the grid with 3 pixel padding Light bleeds current UV Looks fine on a fresh import,…
The programmer is hammering keys on pathfinding code so I'm a bit free range at the moment. I'm exploring some presentation ideas in terms of visual scale and also trying to learn to learn that concepting style that uses a combination of paint, photos and textures to build vision. I'm pretty bad at it at the moment, but…
Hey guys, ive come across this problem when baking my lighting in UDK This is an example of whats happening, ive got a green light in the inside of the room, and when i go outside the light is also baked where it shouldnt I have created a second uv layout for the lightmap, with 10 pixels of padding just to make sure. Is…
So I had this idea of making something like the I/O tower. It's chrome, running sandboxes in which red(MCP allies), yellow(hackers/viruses) and green (corrupted files/bugs) can do no harm. My question: is this within limits? The building is 1013 triangles and the lightbeam would be a separate 'prop' of 255 tris. Also, is…
Hi, polycounters! I have created a normal map in Zbrush from my sculpt on a simple plane. It is perfectly tilable. The problem is - when i export it it seems to cut off one pixel on each side of the map. so I have to always fix this manually in photoshop, which takes time. I have heard that there is some plug-in that…
Hello I represent a small startup that is developing an arcade game for the coinop industry. We are looking for level designers that have experience modelling and texturing in Maya. Our engine is pretty much complete and uses the latest technologies such as vertex\pixel shaders. The game is similar to the Time Crisis…
Have any of you worked on environments that used tile segments? Something similar to the sims, or any console-based level editor? I've never dealt with anything like this before, and I wanted to try it out for a change. Are there any good tutorials or suggestions you guys have, on keeping things consistent? Having edges…
Hey Guys, I have UV mapped this piece here and used pack normalize to pack the UVs. Before I scaled down the unimportant part quite abithowever on the bakes the important areas like the front areas are quite pixelated even at 2k res. (some floaters). How should I combat it while still avoiding one area looking more…