:) . I'll try and give some more depth feedback, i hope this helps. Nidhogg is great because it uses a small elegant feature set to make an engaging experience. If you can sort out your core mechanics in a similar way that would be a great step forward. The best analogy i've ever heard for game design is to think of the…
So i decided to use one of the new long winter studio rigs, called Fast! I really love the design, and just looking at the character inspires me to make some really cool looking stuff. The only thing I really added was the cannon that I quickly modeled and rigged, then constrained to the arm to make a sort of megaman/samus…
Thanks Antoine, it's crazy for me to think somebody has played that many hours on a game I made art for so long ago. Damn I'm old. I've debated taking that stuff off my site a few times considering how old it is and pretty much irrelevant even by mobile standards, but it was good fun. Nintendo was such a weird company to…
Never rage quit because a game is a game. I do however get royally nicked off in DOTA2 when my team-mates don't even try playing the game as a team and start shit talking the other team when we start losing, here are some prime example: "Choose more noob team, please" - When the other teams has Drow or Sniper. "Our Drow is…
They have it at the Circuit Circus in Burnaby (formerly Lesters). I was VERY much anticipating it, but when I finally played it (10 matches), I realised how garbage it actually is. It's closer to Street Fighter EX than any of the 2D ones. The general character controls just seem off, everything kind of seems 'floaty'. It…
Lot of inaccurate parts, particularly the back of the pistol grip and the part of the lower receiver above it, which you've made totally square while it's actually rounded in real life. Also, the charging handle shape is wrong; it shouldn't subtly taper towards the outer points but instead just be a rectangle with rounded…
[ QUOTE ] Ferg... just wanted to comment on the ads in games. It's not that bad a thing, unless it causes you to be pulled out of the game experience. [/ QUOTE ] Thats what Ferg is saying. It is pulling you out of the expreience. To expand upon what Verm is saying. Lets take soda pop cans and snack machines. No longer will…
i like the way taleworlds did mount&blade a lot better. it started off really simple. they released an early alpha, and the players paid very little for it. they could give input on the forums, and at the same time they beta-tested it, and all sorts of stuff. as the game improved the price gradually increased, until it was…
Anything that you place inside of your level is considered an actor. From a light to a static mesh to a player start, they are all considered to be level actors. The more actors you have in the scene the bigger of a memory foot print the level is going to have making the loading and build times increases drastically. As…
Playing thru Act 5 now and WOW! What a great game. I have a feeling the end is approaching quickly now though, although there are at least 2 "bosses" I can think of that I still have to deal with before the end. I'm thoroughly impressed with this game though. At the beginning of Act 5 I marked it at 18 hours 38 minutes of…