If you can code yourself then its not as useful, but you can definitely still make use of it. It's great for AI since it basically creates State Machines with actions inside of them, you can use the heaps of actions that come with it and also create your own actions to drop into the UI pretty easily. From what I understand…
It's not uncommon for programmers to be introverts. That personality type is attracted to the kind of mental focus that programming requires. And introverts tend to be anti-social. They just don't enjoy "hanging out" as much. And they certainly don't enjoy "hanging out" at noisy bars full of loud people. If you really want…
PBS ARE the big deal for next gen ;) Some links from my collection: http://blog.selfshadow.com/publications/s2013-shading-course/ http://u3d.as/content/brian/physically-based-shader/4yS http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/…
I agree MoP, that was a concern of mine when putting it together. Do you think that having wide images is bad? I havea couple, but condensing down the amount of images on my site would create alot more. Though, my reasoning for having as much as I do is that the fans of the games always like to see as much as they can,…
No need to go on the offensive. Just my opinions are present. As for the apple thing, it was an initial impression nothing more. If you understand the apple fanbase then you might understand the point i was trying to drive across. In short apple fans are more often than not (they carry the impression and or stereotype)…
I have come to necromancy this thread because when I was googling around this subject and 'maya' it's what google gave me. Should others like me come from the future and want a maya script to do what's discussed here... same steps, do your bevel with no mitering then run this python script.…
I don't know, normal mapping is pretty janky, you'll learn a lot from trial and error, posting your F-up's here and getting to understand why they look horrible or your seams are showing, so don't think you need to be a normal mapping god before you start posting stuff. I'll offer a word of caution because I see you MIGHT…
I don't know anything about code or how poorly it is implemented... all I know is that it works really well for topology specifically - better than anything else I've used to date. For what I'm getting out of it, that's all that really matters. Is 'Flow' the same tool that Henry has been developing in this thread?...…
Ahh yep, try to use edit poly instead of edit mesh whenever possible. Edit mesh is a hold over for legacy code and the default for many modifiers and functions. 1) There are a few ways to get rid of edges: - Click on an edge and hit ring, hit collapse. Works great for getting rid of rings. But destroys the edges. If you…
not that I am into unity, but it's nice that you release your lightmapper! I've looked into your code. And having written a similar tool for luxinia once, here is some hints towards better efficiency and higher quality results: raycast vs raytrace Don't trace from lightsource to object, but do the opposite. That is shoot a…