Main ones from polytools3d - polyunwrapper and AUVN, could not work without them in 3dsmax; and small stuff from gumroad like scripts for weighted normals. I would pay right now if I'd find a one-click exporter to UE4 that works with groups or hierarchy.
@Ignacio_G, Actually I developed the script to fully functional set of tools for 3dsmax a long time ago. You can check it out here: http://vertexbee.com/rttassist There is a youtube channel and help documentation that can explain you how it works. Best regards, Martin
huh? thats just not true. You can absolutely gamma correct any bitmap you import into 3dsmax, including normal maps. Gamma correction is NOT just something that gets applied to a render. There's even toggles to show gamma correction in the color picker and material editor.
if you want all the bricks to be unique then its gonna take a while to retop and upwrap them individually you could try creating the lowpoly for a couple of them, duplicate and scale them for variation. the reactor physics engine in 3dsmax can simulate them falling into a pile
Make sure you've set the bone affect limit to 3. The default value for the Skin modifier in 3dsmax is 20 (i think) and that will cause issues when exporting. Dota 2 and alot of other games engines work with max 3 bones to influence the vertex weighting.
I wouldn't consider modeling / rigging / animating small projects by any means if you've not really touched 3d work before. Depending on the program you're using to learn will depend on the type of instructions / tutorials people can recommend for you. 3dsMax? Blender? Maya? Zbrush?
It could be linked to other issues that max has. Max needs admin permissions in order to write certain files. Right click your 3dsmax shortcut, go to properties, advanced, and set it to "Run as administrator". Then restart max using that shortcut. If that doesn't work, it was something else.
Look for Keyboard Shortcut Override. I bet it's this. Have you looked at the Max help files about keyboard shortcuts? They explain this better than I can. http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-AA36F53A-96A9-49A9-B66E-58A13AA788F9
It's been a while since my last post, so it was about time for an update :) So here's what I got so far, textures and shaders are WIP. The model is around 25k triangles with gun but without hairs. Rendered in CryEngine : 3DSMax viewport, only normal :
This > A box. A box with something else. A basket. A sword. A gun. A vehicle. Practice, practice, practice, practice... and MORE practice. Get 3dsmax or Maya. Practice, practice, practice. Only you can choose what to model. If you haven't modeled yet...model a box? Duh :)