Zwebbie - you really should have included the original 1998 version from Unreal, just to show the biggest jump. :D (Unreal) http://liandri.beyondunreal.com/w/images/Deck16In-EditorScreenshot.png (Unreal Tournament) http://liandri.beyondunreal.com/w/images/Deck16II-Screenshot.jpg (UT2k4)…
Kolejna szybka scenka w UE4 z wykorzystaniem darmowych asetów :) Kreatywny czas w pracy :) więcej na artstation: https://www.artstation.com/exactingoftime
What you are looking at with 'Emily' was done by Paul Debevec (the grandad of GI, basically). There was a TED about it years ago. This tech was used in Benjamin Button, and Tron w/ DD. We duplicated this at work to a limited extent... you really need a custom light rig to make it work. We used a home built stereo rig, but…
brutal. Shaxx is totes not proud atm https://www.youtube.com/watch?v=0fL5-CBeagk https://www.youtube.com/watch?v=WbO2iaw7b8k https://www.youtube.com/watch?v=PsT9d0G9--E
Hi, look at this: http://www.polycount.com/forum/showthread.php?t=91494 This may help, I had some crazy issues like yours. About the fact you are seing only lights: Did you pushed the "w" in keyboard while using UDK?? Maya users (like me) tend to use "w", "e" and "r", and "w" in UDK hides all Static meshes in your viewport.
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
I really have no idea what the equivalents would be in Max and MR terminology. They are just simple area lights with default values other than the different intensities, which were 3.0 W/srm2 and 2.0 W/srm2. The GI is set to 0.75 W/srm2. It probably doesn't mean much to you, but conveys the balance of the different…
really getting pumped for WoD, so I decided to make my own version of Grom. This is not an entry for Blizzfest.. just something for myself on my own time outside of work. The plan is for PBR materials, rigged n posed nicely and perhaps something more w/ other characters down the road. Thanks for watching. I started all but…
modo Photoshop w/ nVidia plugin, qSave actions and normal map combine action zBrush IrfanView 3DS Max w/ ShaderFX, TurboUnwrap and TexTools Notepad2 or Textpad Opera