Hi! I had a moment to check out your mesh. I think there is a fair amount of edges that don't contribute much to the silhouette and/ or shading and could be collapsed. The resulting mesh would have edges fanning out increasing resolution where it matters (curved elements). The so re-gained geometry could be put toward mesh…
Hello, I have a problem in Maya. I am trying to align a custom Pivot along one of the edges and every time I do so the axis is not perfectly aligned. I noticed Maya gives a warning complaining about the object not being uniformly scaled. The suggestion is to freeze all transformations. However, even though I try to do…
I am new to 3D and want to use this as a way to track my progress. I have been working in the tech industry and wanted to try making my own game as a hobby. I really enjoyed some of the 3D tutorials I went through and decided to join animschool and go through their character modeling program. Some of what I post here will…
@Unknown_Target, Hey man, thanks for the comment. From my pov i think it looks badass:) and for the view, i think there is plenty of view as you can see in the screen below. As for the total change on the body i dont realy know why, maybe i got tired to watch that shape so long, and the saber was one of the fiew ships that…
That looks like a very minor issue. It helps to think about how it will look once it is fully textured, optimized, compressed, and viewed in-game at the natural viewing distance. Would the player even notice?
Had some free time this weekend. The front view of the concept is my main reference, and I liked the shape of the backside from that view. However, trying to cajole the model to match that reference was a major pain in my backside. Ultimatly I decided sticking to the front view for the back of the weapon would result in a…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
Brilliant. Friggin' FBX Viewer, and others, weren't showing the blend shape animations on playback. However, the file sizes were different when toggling Blend Shapes only for Maya export. Imported into Unity and presto, it worked. I've been here before in this most frustrating blend shape saga so thank you for the clue!
Hello there, These are probably easy answers, but i'm a self taught noob. Woot! ok so, 2 questions SVP; 1. Why, when i select an object in my viewport (full screen ortho) it zooms in a great deal and changes to Perspective view? I want the viewport to remain in ortho until i tell it to change myself... Is there a way to…