Hey Guys, I was wondering if anyone knows a great way to make the shoulder joints work seamlessly when the hand are being moved in IK? Any tutorials? or ideas
Hardsurface model I did for a class and textured him up in Substance Painter. Check this link out if you want to see the breakdown video! https://vimeo.com/305875932 Concept art by Wim Houben. Heres my artstation! https://www.artstation.com/iliittschwager
Hi I start a new personnal project, plan to make a high poly and and a game resolution asset my concept and my blocking so far crits/advices would be nice thanks for viewing
Hi folks! I started working on this during one of my classes at uni. I hope to continue work on it in the future, but for right now it's just a bust. Feedback and critique welcome as always!
did this for a cgtalk challenge. missed the deadline by a few hours. SO ANGRY- but i figure it should see the light of day-: crits please, im still kinda working on it- adding things, taking things away etc.
pretty happy with the result! I learned a lot from the mech tutorial from ChamferZonde and used that knowledge to create this piece. Software: -3DSmax -Substance Painter -Marmoset Toolbag 3 Thanks for watching :)