Update! I've been playing around with making the house textures better and I think I've been quite successful in doing so! Next up, Ive decided I wanted to try and change the landscape to make the composition better, so here's a before and after of the landscape Before: After: Something went wrong with the lighting in the…
cheers! here's some progress shots of new environment generation method I'm working on: ( I'm mostly cobbling together example scripts at the moment, but it will all come together as something interesting hopefully! ) here's me getting a landscape generated via heightmap: now I'm using a smooth algorithm because the…
I've tried to bake lightmap for my landscape (landscape tool, not the old one) in UDK, and I've set the lightmap res to 16 and UDK crashed at around 90% of the baking process because of memory issues. I have 4gb from them. I know it isn't too much but the landscape size was 512 which also isn't too much. First question, is…
Jarm, Thanks for the C&C, I figured less is more. I still have a ton of work to go. Glad you like the basic composition though. I am not to familiar with apply vertex blending to landscape layers. It is something I would have to look into, I know a ton about vertex blending shaders themselves. To be honest this is my first…
Might struggle with material blending and landscape in this. I did some research on Gaea, and it seems like the best option for making the overall landscape. For the ground around the trees and face, I made a simple cone mesh to better blend the elements together. Started messing around in SpeedTree to get a base mesh of…
Continued a bit with the never ending bridge environment 🤪 Decided to introduce landscape into the experiment. Since I find the landscape tools in Unreal a bit tedious, I currently have the landscape set up in blender for sculpting. It's then rendered to textures (height, masks) which are updated in unreal. Steep borders…
Heres a few new screenshots, I believe the assets are pretty much done, and now im gunna start sculpting the landscape (which needs a lot of lovin') to its final shape. Also I've run into a bug with my landscape, i created a new landscape (so I have 2 landscapes in the scene now) and on the new landscape my brush wont move…
https://docs.unrealengine.com/latest/INT/Engine/Landscape/index.html the landscape tool in UE4 is immensely powerful and is probably the best go to tool for creating environmental terrain (small or large). One massively helpful feature of UE4's landscape tool is the ability to copy and paste sections of the landscape. So…
Hmm, I did some research on vertex painting and I think I'm getting the general idea of what it is, but so far I've only seen people use it on meshes and not terrain. Is it possible to vertex paint on Terrain or Landscape? Both? Neither? I am actually using Terrain edit for this scene because my lights were building really…