Hi all and Welcome to my Thread ! :) I'm new here but I play a lot of Dota! I often find myself playing some games instead of refining my CG skills :poly142: This will be my thread for WIPs, updates, critiques and more! I still have a lot to learn on Dota 2's engine! Don't hesitate to comment on my work! None :poly136: *…
Hello all, I've been searching for a while now for information about making custom FX for Dota 2 items with little success. Is it possible at the moment? I see on the DotA 2 workshop website (http://www.dota2.com/workshop/) that there is an FX section under quicklinks, but it is grayed out. Is it possible right now to do…
I am starting work on a ward design to be submitted to the Dota 2 workshop and I'm hoping I could get some feedback along the way. My ward is themed around the character Windrunner from Dota 2. I've started with a few different design silhouettes which can be seen at the bottom of this post. If I could get any feed back on…
Quick update with the texture work by pancake. anyone who has experience with the art style of DotA2 feel free to critique it like crazy, i think it still isn't quite there yet, but i maybe wrong! ALSO any suggestion on a name for it? :D
Issue: Blender to Dota 2 Exporting Via Fbx Is not bringing my Attachment "empty's" in to Dota 2. And I cant Seem to find any guides that can help. I have tried Creating Bones with the Same names and It doesn't work either. Could Someone walk me through this? Walk Cycle:…
Well, because characters are fairly small, and the screen is densely packed with object, I'd suggest you go easy on wear and tear. Think about the larger, more recognizable shapes in your models and accentuate those. I know it's a completely different style, but Valve had some very useful style guides for their Dota2…
Dude, all this stuff is badass! You have a great variety of stuff here and I'm really enjoying your spaceship/vehicle stuff. I would suggest you check out the style guide for the Dota characters: http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf It's a very different texturing style of course,…
Hi I have a question regarding editing chanel layers in photoshop for a DOTA 2 mask I need to darken a meatal area in the green layer for Rim lighting in DOTA 2 engine but all I seem to be able to do is delete aspects of the chanel e.g. delete red and blue and the image is left with green. Do I edit each layer or do I…
Most people play Dota2 because they want to play Dota2. They want to play. And SOME, only SOME of those 10m users expand their interest beyond playing the game. I'm talking about the people who are actually interested in the workshop. That's a really small portion from the whole player community, keep that in mind. Adding…
Valve has released the Overall Winner for the Dota 2 Polycount Contest. Congratulations goes out to all 11 winners, as well as all that participants who completed their entries. Thank you for helping Polycount put together yet another massively successful contest. * Danidem and Hunter’s "Rider of the Storm" set for…