Hypernova: Escape from Hadea is finally out! It was our first game going full indie so we had a lot of freedom when designing a game. I'm proud to have been a part of this project and we learned a lot. About the game: HYPERNOVA: Escape from Hadea is a charming open-world single-player RTS loaded with quirky characters,…
What? No! The neutral us totally depending on the range of motion. If the character does an awful lot, yes the Tpose is the most neutral you can get. If all you character ever does is holding a gun with lowered arms and angled elbows, your neutral can be closer to this. But have fun once your designer decides the character…
Wasn't "allowed is what works" the golden rule? :) You can always start with assets as a reference that are similar to your project. They can be found in the common asset stores as Oglu pointed out. The game prototype will tell you the go's and no go's then. So, my advice is, ask your programmer. He will tell you if the…
But ... what does a "Favorite" even mean ? This term is never used anywhere in Blender (outside of the Quick Favorites shortcut) yet this addon uses it everywhere. So far the only function I actually understand the meaning of is "Save the active brush to a file", which creates a tiny blend with the single current brush…
After running into this topic in pretty much every production I've been part of while being on various sides of the art pipeline, my take on this is as follows : Regardless how much brainstorming and clever opinions get debated when designing the "perfect tpose" for a project (riggers wanting the bones to be straight and…
I'd check out the videos these guys (Flipped Normals) put out. They have a ton of great advice and experience. Some starting pieces to focus on. I know these are Zbrush tuts, but I'm sure Blender has something close...these vids really break down the theory/process of sculpting more than the tools specifically, although…
I finished up with the tpose for the barbarian and now waiting for a friend to rig him and maybe I'll take him to unreal and make some cool stuff with him there. More images and videos here: https://www.artstation.com/artwork/3dw1dD As I was saying the whole process was streamed on https://www.twitch.tv/nimlot26 and all…
hey thanks so much for the feedback guys :) I got some other feedback to saying everything felt to small so ill just restart the shoulder pads i think to help get the shape better. @DavidCruz thanks so much for the draw over :) I meant his right shoulder pad but i think your right about both of them. I'm definetly going to…
Hello all ! I hope you're ready for some serious necro bumping :D It's been about 6 years this this thread was last active, and about 10 years since the very first post. Time's a funny thing ! To this day I still receive questions about the availability of this statue so I thought it could be interesting to finally revive…
@"Łukasz" I like your approach on changing the concept to make it suitable for tpp. I don't know how much you want to stick to the concept, but the concept doesn't seem to be symmetrical. There's a piece on the left side that doesn't exist on the right. Personally, it upsets me a bit and I probably change it as well. I…