Greetings all, Just finished up a piece, and wanted to share! Feedback is also incredibly welcome. :) More images and model viewer on my artstation: https://www.artstation.com/artwork/X55La
Heya guys, this is another weapon piece for strategy game I'm working on. You can see the 3d model in marmoset and rest of the pictures on this link: https://www.artstation.com/artwork/k24oK
Hiya, Polycount! Another handpainted model of mine: Oh dear, that's a tall image. Anyways, the full model can be seen on my Artstation and on my Sketchfab! I'm always, always open to feedback, whether I apply it to current WIPs or keep it in mind for future models. Thanks!
I'd work more on getting a solid understanding of the form, and paint that. Worry about texture overlays later. Are you painting the lighting info in the sword?
well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…
hi... here is my curent animation work progress with very rough first pass.. [ame] https://www.youtube.com/watch?v=lQHRUMDNm_w[/ame] let me know what you guys think. Thanks :)
Hey guys, this is was im working on now. i got basicly all the modeling in max done, now im importing it into zbrush and adding the deatail into the handle :) Im hoping to have this finished by the end of the day (:
I made this game asset for my Patreon. This shot is from Unity. 1.1k triangles. Four 2K textures (albedo, occlusion, metallic and normal). Let me know what you think! model