@firebert: Your right, I could do this in 3ds max, especially concerning precision with placing the bolts on the girder, I wish Zbrush had some kind of co-ordinate/snap system like max but I guess it's difficult because it's a pixol/2.5D/high poly digital sculpting program - someone may be able to correct me on that. I…
Thanks a lot for the detailed feedback, really appreciate you taking the time. @fredriklars That’s fair criticism on the blockout. I did move a bit fast through this phase because I was eager to start exploring the main structure, but I agree that pushing the composition and framing more now will save me trouble later. I…
it is an honour to be discussed in a positive light among the polycounters ! thnks rooster, and almighty_gir ["that lvl of ability"? eeps!] but yeah, to keep this on topic, i'll have to hear the clip first.... and for some reason, its not working on my computer. hmm.. .i'll figure things out though. but yes, to re-iterate…
These aren't insults fella's. I'm simply making a statement. If you are; like myself, the kind of person who is out there doing more with your life and your time, great! If you are lucky enough to make a living doing something other than the norm, even better! If you are contributing to a better cause instead of searching…
nice BUT... not feeling the lighting...looks good...but to me it sells it as fake, as though its lit by electric torches not flame.... the strongest light should be the daylight by quite a bit (but maybe not so saturated and not so purply a touch more green...the torch light shouldnt be quite as strong the flames should be…
Here's a script that will read through a text file, use line breaks as a delimiter, and show each line associated with timeline frame, starting from 0. Useful for synching animations with dialog or notes, which is really hard to do if your text is in a separate app. It's crazy that maya doesn't seem to have any native way…
I hope we start seeing more of things like Nvidia Flame Works. To where really simple things like torches, small scale smoke, small flames etc. can be generated on the fly as they're relatively simple. If you need something huge, it would be awesome to have it pre-simmed, then just have it run through the sim cache and…
Yes, that was a proceedurally generated texture on a sphere, I did develop this method with sphere looping animations in-game in mind. however my software has limits with this. perhaps yours does not. my software cannot display procedurally generated textures in the game engine, they need to be baked to an image and…
Yeah it was my first time doing an automotive render in unreal thats why i used a pre made scene so i can experiment but there is still a lot to learn as i can see hahahaah. And i had trouble with exporting materials from substance to unreal i think thats why the glass is not so reflective and the materials look a bit…
Hi! Looking good already. Perhaps some straight lines could be broken up and sharp edges beveled. Then possibly some break up and variance on large, unform areas, here cabinet and beams. If would like to push it further, I think another 'personality pass' would be good. For example: the favorite pillow is patched.…