Ahhh, you have a 5100x3300 PNG file. That's going to take forever to process. I suggest using JPG, and keeping your images to 2k or less. See the next section above Embedding, about "Make Your Artwork Easy to View" https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#make I hope this…
An example is repeating tilable road 2kx2k material set with narrow 64x2k painted lines and 512x4k road edges and a second layer of alternating dirt road 1kx4k. But when it came to crossroad or branching it's unique cut also non-square mostly that needs to blend into tilable materials well . All this having 512x2k tillable…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
Yes like Joopson said, you just overlay your Exported U.v.'s over the textures in say Krita or "photohop".In max there is an option when exporting wireframe "u.v.'s" , you can take away the inner lines of the wireframes and keep the outter wireframes. Do not have 3dsmax in front of me nor on this p.c. but its selection…
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
simply more distractions from the Epstein files. They're panicking now, apply more pressure but yea it's not great. Itch.io seems to have also been hit, dozens (hundreds? thousands?) of games deleted https://itch.io/t/5119460/adult-and-erotic-tags-games-gone…
NARRATIVE: CONCEPT ART:Lol drawn freehand roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet. PIPELINE:Mostly FOSS toolsWeighted Normals modelingHybrid Trim x1 texture sheet workflow2K resolution at 250 512px/m TD (update)Showcased UE4…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
"Yet another approach would be to create a texture atlas and map the lowpolys UVs to it." A bit OT but this brings to mind a Scifi environment mapped to just one 256*512 texture, consequently in the process as a lurking noob had my mind fairly blown into orbit unable to decipher the wherewithal how it was made, although…