[ QUOTE ] Tubby 1-323-481-7482 [/ QUOTE ] Oh my god! Tubby's phone number is in there!? [Edit]Oh wait a minute, he calls himself Tubboy...or did he change his name again?[/Edit]
Cool script, will certainly try it out while modeling later to see if this can actually save time. I've got it bound to my third side mouse button (logitech G500,) and I prefer the animation on, set to all the fastest settings with 0.3 selection zoom, what about you folks?
That's right! Star Fox Command is out in the states for the DS and it's time to turn the friendly skies into an orgy of laser blasts and barrel rolls. Who's got it, getting it and what's your friend code? Mine is: 720 250 002 223 Slippy needs your help!
2023 is well worth the upgrade IMO. A few very nice features like Ctrl+F to search. For retopo in maya I don't necessarily use the hi poly as live surface. Can decimate it considerabley or also break into several smaller chunks. So long as silhouette is not changed dramatically the lo-poly you create will still match. The…
MAX offers $123 or so monthly subscription. Anyway I'd say go with Blender. When you get hired into 3DS MAX based studio, you should be able to recall all your MAX muscle memory in a week.
[ QUOTE ] [/ QUOTE ] TACTICOOOOOOL Detailing looks pretty good aside from the pistol grip, that needs to be revamped, the shape is totally wrong there and you could add some more of the details in too. http://www.classicarmy.com/SCAR%20BLACK%203.jpg
fat -- awesome stuff dude! would be interesting to see if you could get the same effect in UE3 morte -- pretty sick stuff! eagle -- reminds me of this http://www.aumania.it/fa/easley/029.jpg :) Jeff Easley FTW!
https://cdn.artstation.com/p/assets/images/images/000/223/392/large/andrew-porter-phandy-reach-env04.jpg?1411838762 original concept ^ about to retopo and bake maps but wanted to try hand-painting them in zbrush first using polypaint. not sure about this workflow. comments & critique welcome!
An Ambient Occlusion bake would really help with that. It might also help to revisit the sculpt a bit. Normally those types of buttons are used to hold the fabric and padding down. So pushing the tile corners in under the buttons might help?…
Hey. Thanks for the critique. :) You´re right, i should´ve mentioned or not even included the logs, bubbles and smoke. Those are for "decoration" only, because Marmoset doesnt support particle effects. They were made on the fly. I will keep the details in mind. Thanks for that. I still wonder a bit about the Showreel…