Hi guys finally decided to come over to the new boards with a little suprise. Like all things decided to move rol with the times and port the mod from quake 3 over to Unreal 2004. This is mainly so we can get our vehicles into the game alot nicer and without ridiculous coding. So with saying that I'd like to share a few…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
I was watching this tutorial on how to create a brick wall material in Substance Designer :https://www.youtube.com/watch?v=LjTONstmYz0&t=1195s At 19:35, he used a node called the Get Slope, which you can adjust high clip degrees/low clip degrees and falloff. Does anyone willing to share this node? Or does anyone know if…
I wouldn't suggest using this code as you are constantly making new shading graphs. You should probably catch the exit way earlier by asking for the texture first and early out then if the user cancelled. At the moment if you cancel you leave the shading networks around. Anywho here is a way to do the conditional check.…
I do have that, and I'm working on getting my new site design finished right now. I only have 1 DVD done, but I do have a video going over it and showing the final results. The problem with this assumption is several things. 1.) Lots of game companies write their own engines, I dont know the percentage but believe me its a…
Hey guys, sorry for not replying to this in so long, been quite busy. Ok, i understand the coding you've set out there SpeCter, and it's something i think i can get the hang of with what i need to do. I've also looked into using anim-trees effectively as well as anim-notifications for certain events. Right basically this…
yup all you need is the maxscript listener and enable the macro recorder to listen to your commands (well most of them) noticed this little thing at the lower left corner of max? it is the maxscript listener but in a compact mode, for the real deal press [F11] or alternativly find it here: and this big version appears: the…
Oh come on people. Who here didn't see this coming from several miles off? Nintendo is iterating on a wildly successful handheld system design? Shock and awe. This has been their modus operandi since they originally launched the GameBoy. This was a painfully predictable announcement. All the hoopla some of you are making…
Damn muthrfuckin param blocks. Make me want to bash my head in. I want to add some new features to our 3ds Max scripted material, but everytime our coder adds another spinner or whatnot, it totally breaks all the existing Max files... if I try and load a file that used the previous version of the material, Max crashes…