Does anyone know if paths within maya modules can be made relative or what 'interpreter' maya uses to parse the module file? For example: + MyModule 0.01 $MYPATH/Modules/MyModule Variations in the path syntax (%MYPATH%, ${MYPATH}, etc.) don't seem to work. Thx, Sin.
I would suggest learning the landscape system in Unreal, and using it for the bulk of the terrain. You can then spice it up with detail meshes. The craters for example can be heightmaps imported into the terrain, then embellished with detail rocks and/or cliffs.
If it was me, i'd look at the modeling of the object in question. I'd try to keep all the lines straight while making this curved design. Hope it helps, that should be the fix, here is an example draw over for you to understand.
The cloth folds can use more love in this character the hat is also stil to plane. Here is a ref example from harrypotter and wow. Btw did this character come with concept art or is it based on a personal concept?
on your last character the survivor the low poly is not working because you wanted everything to be quads and in doing so you lost the silhouette of the clothes. Here is a good example on game topology . https://www.artstation.com/nimlot
Looks good. I've seen some artist who do untextured sculpts like this sculpt in the iris and pupil. One of those freebie models in zbrush lightbox has an example of that. Gives the characters more personality.
To be honest this sounds very unlikely to me (although definitely possible). At Creative Assembly for example we have something like 200+ dev staff and to my knowledge not one of them does only sculpting work.
Thanks. Just to clarify it is okay to have multiple UV islands one the same area with the first texture sheet. An example would be the front and left side walls sit on the brick texture on top of each other?
Well. For example For a long time my system crashed entirely if I had any 3d accelerated app running with flash in background. Or two 3ds apps. Or they couldn't recovery after long time or inactivity.
Yeah an example of what you're trying to solve would help us help you! I've only taken a year of calculus but I understood it all pretty well, I'll help as best as I can :)