How does a studio decide between hiring employee versus freelancer versus outsource studio? Suppose this example: Need to create 30 unique characters, AA quality in realism style. Figure 3 weeks per character on average. Is an outsource studio likely to do it faster because they have a small army? And maybe cheapest, too?…
Hey there :) I'm a current student myself so I've been relentlessly researching portfolio advice and critique so I hope I can help. I'm also on the hunt for an internship position myself so I'll share my advice! Using the ArtStation website builder is a good idea, most recruiters know and it's easy to use. You definitely…
Hey, I looked into a few of your threads and you're making great progress overall. A few points so far that stand out when your work is lined up like this; I don't think it's worth the initial appearance of having more projects, when two of them are, well... rectangles. The alarm clock and air conditioner aren't super…
You can take one wall modular mesh, assign two materials to it as srsface said, and get two slots in unreal. You can UV that mesh once and use a tiling textures within your separate materials. You don't have to UV map the same wall for 10 different materials if your textures are made correctly. You can just slap them on as…
This is looking much better! * Thanks for calling me out on saying it should be "beautiful", hah. I was being lazy and non descriptive. What I should have said was, make sure the spacing and arcs are as smooth as possible, in order to push the floaty dreamy feel. Good example: https://www.youtube.com/watch?v=0qnQqXr838E *…
Then the question shouldn't be about the number of pants and saying statements with 'it depends' don't help.... Even the average day at the office comes down to 'it depends'. What stage of a project are we talking about? The beginning of a new part of the project? In that case the meetings increase and working on assets…
Sure its distinct because your premise involved what they "became" or "could become" not what they used to be, which is not what was being discussed. For example, Zac3D said he wondered why there wasnt a photoshop alternative geared towards game artist. You have Substance designer which is a tool built from the ground up…
Your steps are spot on overall, but they're very specific towards one type of work: organic/environmental. Even for this type of stuff though classic polygon modeling like in 3ds or Maya can do just as well. Just keep in mind that a studio might not be using zbrush, mental ray, etc at all. Another example of a different…
That was an interesting read and we seem to draw similair conclusions in some cases, although i mostly disagree with you. I dont mean to be an ass about it though i just think you might be missing my point a bit. I'll try to further elaborate. Yes, this is what i meant with saying compromises will have to be made in…
I meant it is good that you try out things with your presentation. Not many people do that and thumbs up for that. I was talking about Fonts. The text you use in your presentation. A typeart is called font. And there are multiple kinds of fonts, but the most important difference is with serif and sans serif fonts.…