You use a composite map in the bump slot. You plug in your base bump map at the bottom, plugging in each wrinkle bump on the left and the mask for that bump on the right. If you have one wrinkle map you need a layer and a mask for each area you want to control. You can then animate the opacity of each map to blend the…
Baking down is not possible. But otherwise its possible.. I've done this for multiple purposes so it surely works but unfortunately I'm not allowed to show you the script so I'll try to explain. Spline mesh would bend\distort your mesh, probably even after some tangent magic. Try this: have a spline - not spline mesh. On…
The Director of Chicken Little is a good, funny Director, when given his head, but how much control he actually has is up inthe air. Mark Dindall was the director for "The Emperor's New Groove" which was Disney's last "funny" film, and also "Cats Don't Dance" for the late lamented Turner Feature Animation. All the talk on…
hey just for anyone trying to get this to compile, i hit a couple of snags but im pretty sure i did what was needed Assumptions: you have node/ npm / git installed, you dont need git but it'd be easier then having to download and reference stuff externally * Create an empty folder which will become your espresso directory…
http://www.vigville.com/tutorials/hair/ I wrote this a while ago. It covers using splines as hair growth objects (instead of a skull cap), then copy/convert them over to planes and render out the hair that was created between the splines. One thing I've changed up is how I go about laying down the splines. I paint them on…
To do objects like this I start out with a box, unwrap it in two strips. Then apply turbosmooth (max modifier), then sphereify to fully round it out, this turns it into a quad sphere, I suggest making a primitive shape of this because you might end up using it a lot. Because you unwrapped it as a box you now get the nice…
This is going to be do different to your typical sci fi aliens clone wearing the doom name. I remember reading a review a while back with the guy who penned the script. I remember him talking about difficulties adapting games to film, but saying that he was a fan and would do his best. Sure, they are going to have to…
Ok, so I've now added some more screens to better explain this issue. And again, the issue isn't detrimental, the problem is it really makes it hard to lay things out and test things to import etc. Because default lighting is messing up how it looks. EDIT: Just to let you know why you got that green colour. The RGB values…
oh, yeah. that dinosaur. Doesn't look like it have changes a bit since. I tried it that time, shrugged and moved on. What I need is simply an ability to write and read keywords for any kind of file and have smart folders that collect them automatically . It did nothing like that. i would be perfectly happy with Xyplorer if…
[FONT=Times New Roman, serif]Senior Level Designer[/FONT] [FONT=Times New Roman, serif]Fusion Creative Studios is searching for experienced and talented designer for its up coming title Dark Element. For this project, level design refers primarily to content creation and involves level layout, pacing, and balancing as well…