Thanks for the comments, and bubba for sharing those links. And basic render settings I posted a bit earlier. But basicly just MR with A&D material and some sky portals. Picked it up from this tutorial:…
here a mudbox tutorial about the PS bridge... [ame] http://www.youtube.com/watch?v=aqwsjLaJ-lc[/ame] thats an official free tutorial from the autodesk channel... and here an other one from Jonas Thornqvist... [ame]http://www.youtube.com/watch?v=aB5KGwxKqjc[/ame]
@kaushik manna Have you literally not been able to find any tutorials or existing examples on this forum, or have you not found a satisfactory solution? There should be a couple already floating here, if not already on Google. For me the issues became specific steps in any one of those tutorials.
no , its still pissing me off EQ, makes my brain hurt. Even the method I thought worked, if you look really closes, there are still very fine artefacts I took all the info from this tutorial http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html
Or its could be mental ray, the ears seem to be having the sss shader. But arshlevon can give us the right answer . Awesome stuff in here arsh. btw tanx for the tutorial (the -from zbrush to max- tutorial). Hopefully school will install zbrush soon, I like to try it.
the metal looks pretty good, but the wood needs some work. Its good you have passion for modeling, but your weapon is too high poly. I would recommend looking at some tutorials for high to low poly baking, or weapon creation from scratch tutorials.
Hello again guys! :) I have another question. I saw a lot of tutorials about how to sculpt this torn fabric but how to optimize it? Is that have to be baked into displacement and opacity map?
Hello Polycount. I am pathetic. This is not my real account. I am trying to practice up my 3D so I can apply for a specific 3D game artist job that I'd really like. I have two problems, one is that I need to learn 3DS Max asap (I'm a Maya user primarily) (I am working on this by watching Eat3D tutorials). The other problem…
I am confused about how to make these two work together. I've watched tutorials about how to make LOD meshes by deleting geometry within the UV islands but none of these tutorials mentions the lightmap UVs. When I'm creating the LODs my lightmap UVs just become a broken mess. Am I missing something here?
Some images from a Modeling and Rendering tutorial I just finished. I kept the images small for the forum. You can find higher res shots here (Right Click > View Image): https://armoredcolony.com/projects/KazJvo Or if you're interested in the tutorial: https://armoredcolony.com/store/VR5y/3d-modeling-and-rendering-kitbash