Omg thank you yes... so amazing. Took me so long to recover from reading this one, but in a good way... uh, I think :P You might want to try the Dan Brown books Angels & Demons, and The Da Vinci Code. Not my favourite books ever, but a lot of people really enjoy them and they're a definite page turner that keeps you on…
I think "Best" is something that nobody can answer. If this is for commercial production, then you really have to dive into what features are already provided vs. what will have you come up with on your own. If this is a garage game of you and your buddies will flesh out and you are serious about doing it, your best bet is…
Looking cool Gaussles. what are all the white areas in the sdk color coded image? I'd say my only crits, would be that the model doesn't have as much dynamic in the width of the limbs as her concept, and that it seems a bit high poly. he seems a bit overly smooth in areas, mainly the chest, and the rounder bits of his arms…
Good day Rang3r1, I would like to introduce to you the smokin guns project (link to the project). The project is a small friendly community. We had't any modeler since 2005 (or maybe even earlier), so we have to use old models. (I'll create a topic here later about it) But we have some coders (including me), so we may show…
thanks for the comments Yeah, I've been fighting the handling the last few days..... I've come to the conclusion that no matter how much i change the handling with the actual handling file, it doesn't make really any difference. I think it's based on the pivot point in zmod/Max. So I need to adjust it that way. About the…
I think it is still too early to tell with both of these. While UE3 is dx9 based for now and Cry is dx10 with all the latest bells and whistles. I think it mainly comes down to the type of game you are making, how everything is coded, hardware it is running on if it's a pc based title, and how many souls were sold to get…
certainly am reading this now! Looking great, and using the shader to soften the light is definitely a good use. Should have sent me a mail ya monkey - seeing people use the shader gives me motivation to fix the bugs in it and introduce more cool features with MORE BUGS edit - oh and one other thing... max is a bitch when…
Yea I was just registered so they had to pass my topic. We use the Leadwerks 2.0 engine. Some little wip environments, concepts, everything done by myself so far. I know some flaws since it's wip but please, I need comments! :) Our cute main character modelsheet (I'm not a real concept artist but meh somebody has to do it)…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
Hi all, My brother and I are working on a small project, he is a musician and taking care of coding a few levels but when it comes to packaging we get this error: UATHelper: Packaging (Mac): LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
UATHelper: Packaging (Mac): LogWwiseResourceLoader: Display:…