Last minute details were added to the maintenance ship dubbed, the 'Froge'. Moving on to lowpoly's and UV's Then the real fun begins with the textures :)
Thank you very much for the compliment. I recolored the text in question. Thank you! @TeeJay - Yes, for me that is part of the fun, for others it's definitely a drag. While you and I enjoy texturing, I know there are others who aren't such a huge fan. Thank you for the feedback!
Hey everyone, I'm new to polycount but am a pretty large CSGO fan and I make skins for fun in my spare time. Can anyone tell me how to create my own WIP thread/topic or link me to somewhere that explains it? Thanks in advance!
thanks guys, im drunk! so excuse ma my mistakes ans such... im really thanks ful. My orginal (hgowwever you wanna call iT) plans for today haven fillfilled but it was a nice happening tofay. So, thanks guys....drink a beer and have fun....
I have made models for some games for awhile now. Now I would like to make something realistic this time, but I need to know if anyone knew a good few fur tutorials for wolf like character for 3d Studio Max. Thanks in advance, [Slash0x]
Hey all, just thought I'd post what I've been working on recently as a university project. It's fan art of the Jenova monument from Final Fantasy VII. https://www.artstation.com/artwork/3LrkB www.willhoworth.com
Hi all, I decided to attempt recreating the character Kenzell from Urbance, I am a fan of that project and love the designs so I decided to make a model. I'd love to hear what you think. The toon version is rendered in maya and the highpoly in keyshot. Thank you :)
Hey all! I would like to share my latest project Maiev Shadowsong fan art from Warcraft universe. This model based on a concept art from upcoming Warcraft 3: Reforged. For Marmoset Viewer check my artstation page: https://www.artstation.com/artwork/N5E6AP
This is the final sculpt of my Bloodborne fan art, I'm going to add a few adjustments and details to the texture, also, some parts are overlapping between them and that has to be fixed. Now it's time to do the low poly model. :)