Making a cartoon Jack Black, does it look anything like him yet? I will be painting some scruff on his face later but want him to look like him before I start painting. Sculpt is still very WIP but please crit.
dan! - that character turned out really nice! matches the mass effect universe well razorb - oh lawdy, that's a sweet concept! love your style brah here's me trying something fantasy-ey instead of sci fi-ey still wip
Hey! Something I'm working on. First one is the old man from jramauri's Kryzalida Project.The second one is a containment cylinder for a creature that I will sculpt later on. I still need to add some pieces and tubes and stuff. The two images are Wips. CyA!
Great stuff Mask_Salesman! Here's my WIP for the Comicon challenge, still a bunch of placeholder/basemesh stuff in there and the pants are rough. It's my take on Lobster Johson, as a lady in a post-apocalyptic world. The hose on her chest is used to suck nutrients from dead bodies.
Everything is looking awesome. I have ways to go before I catch up to all this brilliance! In any case thought I'd post what I do have which is a WIP of completed polypainting and thus on to remeshing, hope you guys like it.
Well this is my first post so I thought I'd just show my current WIP, It's a model of a character race I call the Chakkek, More specifically this is a Carsien Chakkek Female. I'm just working on the bone and muscle forms right now.
I love checking this thread and continually being amazed with the talent frequenting these boards. It's a little intimidating but it's inspired me to post my little student WIPs. :D Japanese tea garden assets: Aaaand an Alien artifact turned into a generator. How? Good question. >.>
WIP shots of Finn the Human from Adventure Time, still have to make his backpack and I plan on making Jake too. I'd really like some feedback on my topology, especially ways to make it lower poly, it's about 1000 tris at the moment.
Uploaded with ImageShack.us Sorry for the shitty image. WIP new york city subway entrance, just a normal map with base colors and AO so far, about 60 or 70 percent of the mesh is instanced, viewed in xoliul shader, 3,872 tris edit - better pic
WIP on the environment I'm working on. I won't say too much about it but the layout is all temporary for the sake of testing assets/textures. And yes, there is a bit of blue channel showing on the rock faces from the mesh painting... I'll fix that later. Crits welcome of course.