I have made a tutorial on how to generate pre-rendered sprites (like Donkey Kong Country) with Blender Cycles and Shadow Catcher and then play those animations in Godot Engine depending on the key input pressed (script included): https://blender.stackexchange.com/a/117394/23134 The result: Kenub: yes the pointiness doesn't…
Unfortunately, as far as adding new features to Blender related to game art, the best way to get stuff made in is to either do it yourself or get a coder you know to make the feature for you. If only for your own sanity... Many great ideas get drowned out by the call of shiny VFX features that the large vocal majority of…
Hello! I was wondering if someone could point me in the right direction for some tutorials that would show me how to create a script that reproduces the following behavior: I often find myself in need of the Max Bevel functionality. That is similar to an extrude followed by a scale. It looks like this inside Max: Now the…
In what way are you having a hard time? I'm too coming from Modo, and have to say I like Blender 2.8 more and more. I'm not as fast there as in Modo yet (been working with Modo over 10 years, professional modeler), just digging into Blender 2.8 for a couple of weeks now. But getting faster by the day with practice, and I…
Thanks for the answers guys. Qs 3-5 are clear, but 1-2 still have some points I'm not clear on. About 1- @Udjani Closing the face and then extruding is exactly the solution, thanks. However let's move on to a more complex situation, and like you suggested, assume the edges are not even. In other softwares (Maya/Max) we…
@"Michael Knubben" Good idea, it's always cool seeing how others have blender setup :) And I like it being so customizable, among the many included addons, open source once or making one from scratch, That floating panel looks cool! :) I don't work with as little UI as you do, but even then it would save me time from…
There was a script made for 2.43 that could do this, though you cant dock it anywhere and you have to run the script every time you want to find the tri count. I will post the code here as the i cant find anywhere that hosts it anymore. Maybe the code would give some pointers to people wishing to develop a new version?…
Hello all, At this time, what is the best way to deal with custom sculpt brush presets ? By that I mean the following : Let's say I am working in my current file/project, and I create a new custom sculpt brush preset while I work (for instance something with a custom falloff and/or alpha). This will get saved with the…
No they're not, they can do shortcuts. It's just that the click and point options are much more open if a user wishes. They do have shortcuts, it's just that Blender is Shortcut intensive from the get-go. Also, don't take my opinion on this, but personally, every Autodesk product has horrible shortcuts. If they expect me…
Hi Pitiwazou, I have seen your work with modifiers and meshes generated from a single vertex. If you have time and think this is possible can you try to generate an edtiable armor set base mesh procedurally? We could combine your script with my asset and texturing generation to automate a big part of the game art workflow.…