signed up to vimeo just for you buddy! http://vimeo.com/30590662 This is a file im playing about with at the moment, seems to get decent results if I just tweak my turbulence seed now. It's interesting you say about control though (or lack of), as I've been encountering a similar thing to a degree. I think you can get…
All of them work great in full screen. Speedflow does make modifier based modeling very accessible through modals. It's the most general purpose tool of the 3 I'd say. Hardops is more focused on hard surface and has a more targeted toolset, including various sharpening tools. It's also focusing on modifier based modeling,…
@Linko : as usual, my suggestion would be for you to greatly simplify the way you present your tools, and this one is no exception. Based on this screenshot the look seems interesting, but the description goes to great lengths to make things waaaaaaaay more complicated than they need to be. In short : What is the input ?…
The defaults are fine IMHO. Some stuff is a little odd, sure, but I'm cool with what we have right now (stuff like U for unwrap in the 3d preview and E for the same thing in the UV window is just stupid though). :P Of course I'm happy for the new key maps to be added as an option but I wouldn't want them to be the default…
Just for fun; In modo: If you want to lock transformation(move/scale/rotate/tweak/etc) to a single axis, simply hold down ctrl and gesture the mouse in that direction, this works in perspective as well as ortho and works quite well. Or, if you want to restrict to two axis's, there is a simple little circle you grab and…
@davisha Add details to the doc! You now have 2 devs tasked with this exact thing! Take advantage of it! On cage baking - probably was mostly just getting the right person interested. The dev who made the other baking designed the baking for Naughty Dog and now is working for Crystal Space, so he know his stuff up and…
On the subject of 3D texture painting inside Blender - is anybody using it for that proper? At least 4K texture resolution- and UDIM support, performance that holds up with a few assets and texture-layers in the scene. Guided/lazy/smooth strokes, a paint engine with at least basic brush dynamics, stencils, stamps, clone…
Hi I am trying to get into Blender and I have stumbled on a few issues I hope some of you can help with; Issue A: I want to move the selected object so vertex A is aligned with vertex B. Am I right in thinking snapping in Blender doesnt currently support this? Issue B; How do I EdgeSlide and use vertex snap. I have googled…
@jeperez Hi! I think your Gundam RX fanart is a clear improvement, using more complex shapes. But I think the lighting could be improved. Can you see it? With that high-key lighting setup it's lacking contrast or balance, it's kinda harsh. You can give it a lot more mood / atmosphere with the right lighting setup, and it…
Thank you but I don't think this applies to my case. This would be what the modifier should be able to do imo. But as I only have one mesh data I don't really understand how I should edit it two get two positions / rotations out of it 0.o I want to edit the left side and the right side should follow. Just like with a…