@r_fletch_r: that would be the right way to do it, but since I am only scanning for simple characters or strings I avoided regular expressions as they are a pain to figure out. Just a simple string query find / mark function that loops through string using something like string.indexOf(key,lastOffset)... Fast enough for…
Yeah, except.. like I said BUTTONS EVERYWHERE §. That's something very annoying in max (I don't want to start yet another 3d app war please), for example, If I want turbos smooth on top of the stack and work on editable poly, I've to activate the end result button in the stack (or in the horrible ribon). I know that can be…
Hey! This is first post and I must tell that I am certainly overwhelmed by the work posted in here. I'm not as experienced as most of you, but I love this area. So, I just finished a tool for UE4 where you are able to pack your RGBA channels into a single texture, being able to chose from different textures and customize…
Been working on improving and expanding a signed distance field texture generator, originally by Jasper Bekkers, to whom all credit for the heavy lifting goes. Unreal and Source (and probably Unity with minimal effort) have support for these types of images, but I've not found many/any tools to render them correctly.…
No Bake tool today :p So what can you do when your wrist from your writing hand is broken and you can't work on your character textures: you code! Today, I completed an LOD tool for "my" team :) (sorry no screen to show): Because we work with characters in several parts, was kinda tricky to generate LODs easily within a…
@animax - You may need to download Dotnet4.0 on your x64 machine for this to work. I thought windows would have installed it, but maybe not. For anyone crashing, try installing Dotnet 4.0 and let me know if that fixes it... @Denny - I will look at the Drag/Drop right now quick. I think I might know whats wrong. Either way,…
well it depends on what you want to accomplish. The example in my video might not be the best one, since I didn't optimize the mesh at all. So you don't really need as many polygons as shown in the video! Imagine you wanted to morph a plane to a nose. You would take the mesh of the nose... and flatten it until it's a…
There is always that tricky balance between noob and pro tool (i.e. poser / maya) or bloated vs. minimalistic (i.e. silo / max). But if you make a cut towards productivity (not functionality!) you should find a good middle path. Obviously as a developer your interests are more of a functionality nature (I have that too)…
isometric camera projection engine for a web game: I had 2 days for this proof of concept thing: kind of my way to convince other members of the team to go for a certain engine direction without them understanding anything at all before. It was the same with Magnum Force 10 for which I took a few days as well just to…
it is but is it to low? I kind of like the idea for this tool to have very low constrast because unlike other tools or applications its meant to be a background supporting tool- not something that needs attention as a work or standalone tool. Also because I am going to limit its UI features (no multi resize,…