@ himadri_sm Kind of a weird shape but the steps to make this is pretty simple and short. I'm using 3ds max but any app should have similar tools to do this.. 1. create two objects, one with a sharp corner and another with the desired curve.. you'll want to maintain the same proportions, edge distances and number of…
Hey guys, I have a question. Is it normal that your HiPoly model starts to look like one big mess after a while? I'm cutting into my mesh, connecting edges, bevelling,... to make the Turbosmoothed model looks good. And indeed, I'm happy with the way it looks now but the moment I turn the Turbosmooth off, it really looks…
Generally from my experience, the edit poly stack is both a blessing and a curse in that it allows you to go back like a group undo if you dislike the changes you made to your model, but as you continue stacking the edit poly, its like building a house out of sand. My model gets destroyed (w/o being able to undo) and…
@@Shaz_Snow Hi! I'm new here and I don't know much about 3D modelling yet, but from what I've read in this thread and trying to do the same shape as you, I came up with the following: - Does the shape has volume? the pinching you get could be because you don't have an edge to maintain the sharp edge. - The other thing…
Cleaning up stray verts from Pro bool ops is a huge waste of time! Welding verts via increased thresholds is one alternative, but it leads to Imprecise holes even if the overall look is perfectly passable. Cue this handy dandy little 3rd party helper. Run your probool op as you normally would, before collapsing to a edit P…
You know what, everyone is right. I won't damage this thread by starting a flamewar. And indeed, you're correct, I did enlist your advice many months ago, where you didn't fail to condescend to me then as well with the statement "chokra school of modeling." But like I said, this thread deserves better than a flamewar. 1.)…
I am well aware of subdivision modelling but always though it's a part of movies/ animation pipelines. The all quad approach paired with Zbrsh subdivision and displacement mapping. Where lods are just subdivision levels. My guess it could be used in games too especially with DX displacement. But usually in my experience we…
Also... the "Cap" tool within the graphite modeling tools. Not to be confused with the cap tool in the Editable Poly tools. If you are using 2012 though you are screwed. They seemed to have broken this tool.…
I am creating a 3d model from a first person video game. Everything has been going smooth until I got to working on creating cuts into the cylindrical body of the model. I am looking to use a high poly to low poly workflow and currently I am using the chamfer modifier to add support loops to the cut out shape. I have…
I'm having troubles with this mesh. First, I can't get volume right - it doesn't look like leafs are going into waves-like shapes. They don't bulge, they just sit there. Second, there are too much edges to make it into one mesh without making geo pinch somewhere. I was thinkin about breaking this into separate meshes but…