Damn... does this forum delete posts when you make too many edits? Keeps happening... I was trying to do the example that Arrimus did in today's video. He's talking about different strategies with booleans and I wanted to give the quad one a go. I think he uses creases but I couldn't get the subd to look right when I tried…
everyone is gonna approach this differently, but some things that I found handy in modelling a car: -Do not cut in doors and such in at the beginning, it's gonna be really hard to keep a nice flow and keep everything nice and even. So cut them in afterwards. -Really stay much lower on the amount of loops you have, the door…
cool, heres somit of what ive learnt and some Qs for peeps who know more ive been learning mayas "propper" subD modeling tools not the proxy mesh stuff (or smoothmesh) which is a poor relation to maxes modifier based subD in both terms of functionality and in speed (just a simple mesh smoothed to a decent degree will slow…
This is kinda a lame question, but I'm not sure whats the best way to handle this for speed and results. Basically when dealing with a curved surface, I realize that you need to have a certain amount of density to maintain the shape first then you can worry about making hard edges where needed. However, this is a basic…
So i got a PM from n88tr asking how i make cylinders inside of other shapes, so here are a few gifs: 1. Easy way to do what is shown in his example 2. Doing a cylinder inside of a box You'll notice i didnt make a full edge selection when i bridge here, sometimes modo likes to screw this sort of bridge operation up, so you…
Start with lots of geo and break it down into a single segment. Steps I did. 1) Start with 64 sided cylinder because it looks like the shape has 8 of those little rounded hole things. 8 divided by 64 is 8, so it makes it easy. If you want to make more or less, just adjust accordingly. 2) Rip off 8 faces. It will be easier…
Hey @DeathstrokeFTW , Nice job! You've got the primary form down! and it looks like you are beginning to work on the secondary level of detail. I am a maya guy, so I am not sure if 3Ds Max has an edge loop tool. If so, My recommendation would be to add more polygons where you need it (i.e using edge loops and extrudes)…
Hey guys, here I have few questions mainly about intersecting geometry, vertices and smoothing. In following examples I try to state what I struggle with while modeling. Hopefully you could enlighten me ^_^ . I am posting this because last time I tried to cut doorframe into car model, which didn't go very well. Scene 1 -…
Here's the mini-tutorial: This method is the one I used for the silencer on my last WIP. Now, for this method I first decided how many depressions I wanted in the shape. In this case, its 6 rows of 3 circles. So for each row I will use one edge, and then have one edge on each side so the cylinder has a cleaner shape (but…
For your specific question about the light blue cone, notice that its a combination of 2 rotations. Assuming a typical right handed coord system with z up, you'll want rotation of 60 degrees from the yellow cone about y, which puts it into the same plane and space as one of the upper darker blue cones, then you need to…