looks cool man, the monster thing would have probably taken 1/10th the time u spent on it if u did it in zbrush, but I can understand why u'd want to model it all up in max. looks cool. the chick is cool too, nice nipples. the eyes may be a little too big/too wide apart, hard to say though, maybe shape up the eyelid a…
@ruz: Really awesome head, but something strikes me as a bit odd in the 3/4 view at the top of the head. It is kind of like the face was tiltet at a slightly different horizonatl angle than the reat of the head, resulting mostly in an elongated transition at the top of the head, or something. At least that is my uneducated…
[ QUOTE ] OH yes, that looks damned nice. Man how the hell does d3 do stuff like that so flawlessly without any sort of smoothing errors?!?! [/ QUOTE ] Thanks Doom3 uses hybrid maps, which only smoothes faces connected in UV map, and the edges of the UV Island stay unsmooted. Basically it means you seperate UV Islands like…
Johny: Looking sweet, nice maps... The normals for the hair seem much too strong, makes it look like he has some sort of plastic wig or something.... Looking really cool fire, tones of the ears dont seem to be consistant with the face. Lighting seems much more harsh there and its way over saturated with little transition…
thanks for the crits guys, i made some changes, i changed face topology around the cheek and chin to better represent my facial anatomy, i think they also address TGZ crits. i modeled a basic chest area, still trying to get the topology a little nicer. i should probably start my own thread with this, i had no idea i would…
Hey, new boards. Poop linked me earlier today, this is the first I've been to Polycount in a long while. Good to see some old faces around still. There's a lot of great work in this thread, cool stuff Here's about all I've been working on as far as personal projects lately. I can't wait until I get a good clear weekend so…
[ QUOTE ] [ QUOTE ] too bad you can't do planes in wings ....so no grass :/ [/ QUOTE ] When will people learn??? Yes you can do planes, simply do a box and apply on all but one side the 'hole' texture. [/ QUOTE ] you think I don't know that? for some reason it doesn't work any more...even extracting a face doesnt do it :/…
fordy: Looks decent, but -really- flat. You could have some of bricks sticking out or be recessed and have some shadow casting in there. Vary the brightness and color values of the bricks, right now it just looks like one solid piece with grout carved into it. tinman: Looking pretty hot. He's positively repulsive. I'm…
Aiming for a job at Mythic, Noonie? Those look really good to me. I'd probably go for more contrast on the Orc's armour (mainly really bright hot highlights to pick out the metal details), unless you're planning on using a specular map or something. I hope you're just keeping it pure diffuse though, I think that looks…
That turned out awesome Ruz! You completely nailed the consistency between the eyes and the rest of the face, which is one of the most distracting aspects I see in higher poly works. The skin tone looks like it could be played with just a tad more along the lines of getting a slightly more red/dark hue as the yellows seem…