Hello everyone! This is WIP P2 and the progress which I have today. Fixed the all displacement maps and added a textured Wristband. Happy viewing! Click on the image to watch more renders in my polycount topic.
Hello everyone! This is WIP P3 and the progress which I have today. So I added a textured shoe and a shoulder totem with the chains. Happy viewing! More renders in my Polycount SketchBook. Click on the Image =)
Side engine and wings for my spaceship project The Reaper are done, maybe some details later on. Next the middle piece. Wip Thread here - > http://polycount.com/discussion/188873/the-reaper-hardsurface-spaceship#latest
WiP: Interior floorboards that I will be using for a small scene I'm building. Feel free to come over to my sketchbook and give me feedback! http://polycount.com/discussion/181660/sketchbook-daniel-swing#latest
Pushing Monthly Environment Art Challange - Turret_1 WIP. Any help is much welcome :) http://polycount.com/discussion/184096/monthly-environment-art-challenge-march-april-2017-47/p1?new=1
Hi guys, I managed to finish my character for Artwar :) Here's the final, there's more images on my WIP thread: https://forums.cubebrush.co/t/art-war-3d-oni-chef-girl-blair/2097
Hi all, new user, a little rusty on how forums work. This is a WIP image of a SAS or Spec Ops operative i have been working on and off with the last few weeks. Thoughts? Comments? Improvements?
University project WIP. Game ready character 28k tris with 2 x 2048 texture sheets. Concept by: Nikola Matkovic Art station: https://www.artstation.com/harrieteden Website with progression: https://harrieteden.wixsite.com/artblog
Working on a likeness of Wilf Scolding, and making Rhaegar Targaryen: [This post has been moderated to reduce download time, please read the OP sticky] http://polycount.com/discussion/192144/wip-rhaegar-targaryen#latest
Hey guys ! Lot of great things here as always :) Here is a little something I am currently working on with my programmer teammate ! Still very WIP ! And for Android & IOS :) Update soon ! Done with Unity 2017.