This is a project for my final year at uni, I modelled the car in Maya, textured it in substance painter and rendered with mental ray. I was looking for some feedback on my work and my website for promoting myself www.danieljohnsondesign.co.uk
Tired of my Substance materials yet? :P I'm making an environment with these I promise. :) You can see it in Marmoset Viewer at my Artstation: https://www.artstation.com/artwork/ceiling-wall-plaster-fully-procedural
Such amazing work around here, keep inspiring guys. So I've been working on this water tower for a week now, and I'm about to call it done! screens are direct captures from Substance Painter viewport.
got an idea for an environment and thought Id start learning substance designer. :) heres my first proper tiling texture, its supposed to look like ancient medieval floor tiles in a swampy old palace.
@Ysalex , how the hell you achieve such nice skin ? I'm trying to make a realistic man in blender,and using substance painter for te texture but,my god im such a noob :c ps:sorry for my english
Getting used to node based workflows with substance :) working on my quick sci-fi texture to try and learn as much as possible.... still a long way to push for its roughness to be more accurate... Crits appreciated :)
Just re-textured one of my old models in Substance Painter. Let me know what you guys think! Here is the link to the thread: http://polycount.com/discussion/162847/rifle-r700?new=1
Fun dirtybomb red-eye character remake I was working on to get some substance painter practice. Few things I'd redo but was fun working on. More shots on my artstation: https://www.artstation.com/artist/threedale
That scene looks good snefer! Here is something I made for my UE4 scene. It´s going to be abandoned diner scene. Textured 100% with Substance Designer. Marmoset viewer is here: https://www.artstation.com/artwork/ayvmz
awesome stuff guys, I love this thread :) this is my first play with substance painter: some others images and a marmoset viewer version in my artstation model was inspired by Paul Svobodas work for Gears of War