Great stuff everyone !! :poly142: @Livachu : the character and presentation are strong but there's something a bit unnatural about the second pose. Basically the angle between the torso and the hips is a bit awkward imho. Other than that she's awesome ! :poly121: A character I modeled 2 years ago for a TV series. (…
Hello. Before i start i am a bit of a noob. Been hanging round here for a year or so, admiring some of the epics you gods among us can create, thinking "i cant post my drivel on there! It`ll be an insult to the whole computer graphics based industry!" But still wanting to. So here it is. And isn`t it a shower of hot cloudy…
Hi My name is Arun Nagar, I am a Character Artist, I have been doing some Quick Sculpt this year for practice and some of Quick Sculpts published in June 2014 on My Facebook page, based on Game of thrones theme. Hope you enjoy and like.:D Each was done within 2 hours (1st hour to pick character likness, the another one…
I've been working on a modular house the past three days (UDK). It uses 2 materials so far, which are set up for vertex painting (but not in use yet - what you see is just the base texture). I'll make one more material for the windows and a door. Maybe add some detail to the trim too, as it is terribly bland at the moment.…
Thanks! There really isn't much to share. I just painted some base colors using polypaint and baked them down using xNormal, and then smudged around the edges in Photoshop so it looked like bits of fur overlapping. After that, I overlayed a few photo textures of fur to get some color variation in the albedo. There's some…
Overall looking quite solid man. I thought it was a mental ray render for a few seconds there until you broke out toolbag 2 in your description ;) Only crits I can say is, the face scarf and the pant material appear too wet or shiny. Make them more matted with some fuzz and I think it will look pretty ace. Part of the…
said it before but you're doing Mark Stevens original design justice--i'm active in the Ma.K online community, and it's so seldom that someone really "gets" the nuances of the design philosophy enough to translate from the model to a digital version. or they get some ideas about how to "improve" it :) been working on a…
Hi Again, Hi My name is Arun Nagar, I am a Character Artist, I have been doing some Quick Sculpt this year for practice and some of Quick Sculpts published in June 2014 on My Facebook page, based on Game of thrones theme. here -> http://www.polycount.com/forum/showpost.php?p=2094158&postcount=6332 And here are another 10…
I have been doing some Quick Sculpt this year and some of Quick Sculpts published on My Facebook page. I have been posting these on my Facebook page. hope you enjoy and like. Here we have all these in one sheet. (Each was done under 2 hour) Larger Image ->…
I just finished texturing the lowpoly and put it in Unreal 4. The way Unreal renders materials is stunning, considering I just put in the basic diffuse, normal and specular and 2 constant nodes for metallic + roughness. I can't wait until someone makes a game that really uses all the features. On Topic: I feel this gun…