Hello. Before i start i am a bit of a noob. Been hanging round here for a year or so, admiring some of the epics you gods among us can create, thinking "i cant post my drivel on there! It`ll be an insult to the whole computer graphics based industry!" But still wanting to. So here it is. And isn`t it a shower of hot cloudy…
A little progress on my Substance/PBR journey. All the texturing is basic procedural stuff from substance designer using the default material filters. The great thing is you can modify the filter masks on a layer in photoshop ( put wear were you want it ect) import the layer in Designer , blend it with the mask and all…
There's some very nice stuff here!, I really like your character PyrZern, very nice metallic details. I've been in some serious need for portfolio content as I'm not really showing the true extent of my skills, so I've been creating one of the first jet engines used within an airplane, Frank Whittles Welland Jet engine.…
@Mr Significant - Thanks for the compliments! I posted some of my work in progress shots on my facebook page with some quick ways on how I used the assets, since I didn't specifically start a thread for this mud yet. I am thinking I might make it into a scene though. So thread soon to come?…
Hey dudes! Here is my WIP image. I decide to texture my creature model based on Jaem KIM concept art. So here it is with textures. Now im working with pedestal, then will fix lightning and make a pose with biped skeleton. If you have any critique or advices, please post it here. Now im interest in textures, also its my…
Hello polycount peeps, I'm new to modeling and i wanted to start learning by creating a sword from one of blizzards concepts in the mmo World of Warcraft, I can't contend with any of the peice of artwork that is posted in this thread but he's my progress 1st. This was my first attempt just about an hour ago, the…
I'm making a low poly model of Dragonslayer Ornstein from Dark Souls. A change of pace from the high poly stuff I usually make. This is a test render in VRay. I intend to scanline render the final one, however. Now I'm working on making the textures, but it's not going so well. The smooth one was a quick test with a mouse…
A lot of great work as always, every time I come and check out this thread I get really inspired. Some particular work i really liked: walreu: The coffin looks pretty cool. I'm really liking the textures. samifira: Your scene is looking sweet in UE4. I'm not an environment guy but I'm really digging the feel and atmosphere…