I'm currently working on an environment based on a concept art I found on ArtStation to add to my portfolio. My goal is to achieve a similar stylized look to games like Overwatch. I came here looking for feedback since none of my friends who work in the industry are willing to give me brutaly honest criticism. Here's the…
Furniture Pack - Shabby Chic in Props - UE Marketplace (unrealengine.com) This Asset Pack is currently in Early Access at a special reduced price. This price will be updated to full price once the Asset Pack is completed. Buy now at the reduced price and get the additional content for no additional cost in the future. The…
I've been strugling with it for weeks, but render que on Decal don't do anything, even if game object Decals are at -50 que, they still render above VFX graph decals
Hello I saw this game called Sunset Hills, I think this will
make some waves. I can see 2D making a big splash on the scene as people are
hungry for this kind of content and this one delivers! https://www.youtube.com/watch?v=KUzsZ8K4Evs
Or How to get proper Zbrush displacement from Mari udim texture workflow. This seems (har har) to be a persistent problem for a good while now, and after pulling my hair out troubleshooting and testing online solutions for my own project for the last couple days, I was able to figure out what was happening: zbrush will…
I'm looking for someone to make some 3D models based off some Starships from The Orville TV Show. I would like to start with one then commission more work if it goes well (total it would be around 5 models). I would like these in .obj format. These don't need to be super detailed, just usable in a game. The "Krill…