Hello Mr. Nick; Welcome to the Polycount. Here you will find the majority of pros who were successful on the obvious that you stated in your first post, and minority of those who seek the very same knowldge in regards to Technology and creativity. :) You can help us by showing us your finished work and explaining them.…
Thanks for some reassurance :) Ya I am applying all over the united states and willing to relocate. Out of the united states I haven't tried yet. I mostly hit up gamasutra, craigslist, and polycount for job postings. Is there any other popular job websites you recommend? I guess in the mean time I'll have to attempt to…
About the Job: · Create or modify
character models from concept art suitable to the project. · Provide revision,
maintenance and support of the character assets · Take direction
based on the guidance and reviews of directors and technical supervisor. · Provide
recommendation and research techniques and ideas to improve…
Hello there! First off, the forum is so welcoming it's scary. Thought I'd make a thread and ask for some critique before showing my face in the hangout. I'd also like everyone's opinions on my next concept. So! For my first item, I made a buster-sword-esque thing for juggernaut, I can hear you all groaning but I just had…
Hello Polycount Community Here is the first volume of a new shader series. Each volume will contain one or multiple shaders adapted from existing games for Unity. Game Shaders : Volume 1 is a shader framework based on the well known Dota 2 game. It contains one base material declined in multiple versions. This shader is…
Hey PC, long time no post. I've been chipping away at this enviro for my portfolio. I'm at a point now where I would like any feedback I can get on it. I still have some blockout geo in there for some props(lamps, bureau, bear rug). I also feel like it needs a lot more micro population. Things like books etc on the desk…
We are a game developer in Malaysia and love to have more talented 3D artists working with us! Do you have what it takes? Either way, try out anyway by applying to work@streamline-studios.com or apply through our official website at http://www.streamline-studios.com/ Send us your portfolio and resume now! :) Duties and…
Hello everyone and welcome to my sketchbook! CURRENT PROJECT STATUS: I'm going to try and create several props and maybe even characters to upgrade my portfolio. So far my portfolio is pretty beginner level, but i'm hoping that with the help of the community i can improve it. So please give me some critique if you could! I…
Hey guys, Since we just released another DLC, I thought Id go ahead and post up some of the stuff I worked on for Raams Shadow. A large portion of this was done during my internship and a few pieces after I was hired on full time. I worked on this closely with Pete Ellis, with him tackling the exterior and me doing the…
Hey Guys, This is the first time I'm posting anything on Polycount, especially some stuff of my own. Normally I make props but this environment seems to be a good exercise for me to be better with efficient texture re-use but also expending my skills from hardsurfaced metal (assets) to something more different. About this…