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Re: Smoothing groups or beveled edges?
Reply by
ENODMI
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Jan 2010
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Home
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Technical Talk
Thanks for the quick replies! I think I'm trying to be too efficient with my polygons, so now Im off to bevel!
Re: Colt's stuff
Reply by
feanix
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Dec 2010
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3D Art Showcase & Critiques
That tiger head is pretty nice! You do seem to have a lot of polygons for a relatively flat surface under the eyes there, though.
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Re: Nvidia Beta Drivers adds AO to games
Reply by
Thegodzero
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Apr 2009
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Home
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General Discussion
Well if its what i think it is, then its screen space so it would do its magic on every polygon in the frame.
Re: HaVoc needs weapons modeler/skinner
Reply by
Kaz
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Jun 2007
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Home
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Collaboration & Unpaid Work
And to clarify: Models will only require/utilize a diffuse map, but can range up to 2500-3000 polygons and use 1024x1024 textures.
Re: Texturing/Lighting Art Test
Reply by
Lee3dee
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Feb 2006
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3D Art Showcase & Critiques
looking at the concept you had to work with, you definately achieved the concept! Really nice work! Were there any polygon limitations?
Re: Introducing DotaHattery.com
Reply by
hopgood
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Aug 2014
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Dota 2
Amazing work! But damn, that first time loading gave me shocking memories of Axe's chiseled shoulder muscles, they need some polygon love...
Re: Equalize the square pattern scale on multiple already UVed objects? (Maya)
Reply by
noname
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Jun 2010
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Technical Talk
You don't really need a script for that in newer Maya versions. In your UV window just go to polygons > layout [] and set "Prescale" to "World".
Re: Elevator Motor prop
Reply by
[Deleted User]
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Mar 2014
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3D Art Showcase & Critiques
Your model looks great, maybe add some more detail with zbrush. you think to create one of few polygons with a normal map?
Re: Baking Cylinders Problem
Reply by
Mark Dygert
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Apr 2018
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Technical Talk
If there is a place to be cheap with polygons, it isn't on rounded shapes, especially on shapes that add detail to the silhouette. Adding more sides to the cylinder will probably help the most.
Re: Aliens Pulse Rifle WIP
Reply by
Ausonian
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Mar 2010
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3D Art Showcase & Critiques
Very good modeling so far! You cound spare some polygons (even if it's not for real time), expecially on the magazine chamber; good work!
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