holy crap thanks guys! @: Jenn0: Right you are, I though to change the color of the spec but not the intensity. also, didnt we work on DOTD together like 50 years ago? (Im Novaprospekt on the haus) @: MrHobo, thanks alot man! the detail was almost entirely matched to the sculpt, I just played with the AO and Cavity to make…
Hi! sorry for the delay i have done some advances in this guy, right now is using two 2k textures one for the cloth and one for the body, the polycount is around 16k, i have to clean the ao a bit but is almost ready to put color on it. @DashXero: Thanks man, i think the best if you get bored with something is to jump to…
mrOneTwo: could you send me a PM that you're in please? i would like to keep a clear oversight on who's in and who isn't and I can't constantly check three different forums for replies on the thread :)
Only immediate crit is that it doesn't really look like it can close. Seems like the screens (?) will stop each other from closing properly. Take a look at the first concept and how the door sits on the hinge also. I do agree with MrPopo that rounding out some of the corners will be more interesting than what you have. Can…
Thanks for the reports guys -- a new preview is out: DOWNLOAD 1.5 UPDATE tomsvilans: You can avoid the problem of the Suite getting behind PS by launching the Suite after PS has been started. As for the error, try downloading the latest update (see first post) and it should hopefully work. blumoon: Java is not a…
Thank you so much for your comments, guys! I'll definitely try to get an edge loop surrounding both eyes, as you suggested mr.AFK. I'll post an updated version when I've modeled some of the hair as well. Seems to be kind of a tricky job, though?
Okay finally I can make exact terrain in Unity3D, here is what I did: 1) Split the terrain in 3DS Max and export a part of it to the Unity3D. 1.a) I made sure the units are the same for Unity3D and 3DS Max. now we have this mesh in Unity3D: 2) download and install this C# script, this script makes a terrain in unity3D then…