Hello :D It's looking awesome, nice rendering ;) I did a small paintover because I think a few things are off with the face and some proportions :3 I hope it helps What I did : - Changed face proportions a bit (both characters) - Scaled Shyvana's whole head up to improve proportions (with the perspective it looked a bit…
The slow shutdown is something I noticed as well, and one thing I found that had a massive impact was the Autodesk Customer Involvement Program - CIP The issue is that the CIP invokes a TCP connection to the web during Mayas shutdown that does not time out quickly if there is no internet access, or you have a closed…
I actually went up to 32k :3 But it's for the highpoly only. For the in-game, I'm thinking a single 2k or 4k. Better have the resolution and not need it, than need it and not have it. And MARI doesn't really care what resolution you throw at it. @artquest: I have only briefly tried Uv linking. It seems that you need to…
Max will accurately capture any bump or normal map that is applied to the surface of a target object in addition to any geometry differences between the two models. People use this to put tile materials like marble or wood, on their high poly models and bake those down, it captures diffuse, spec and bump/normal so you're…
Looks cool i like the wheels, but the front drill things on them look like the would be knocked off in real life as they go from a small point to the big drills, plus i would assume they would make the truck almost un drivable with the force they would put on the front wheels if they were real. But if there just there to…
I noticed on the cg pieces by kevin he choose to do that, but I found that real domes using copper tiles dont shrink but rather cut them them off, I guess its a matter of integrity and production costs. Anyways, I decided to go with the ones that cut off at the edges. Someone asked for some coverage on how I did different…
To be fair, there really aren't a lot of games that are a combination of RPG and dating sim elements. Creativity is, in a vast majority of cases, a remixing of things already in existence. Innovation is something that goes more directly against established custom or mores. An innovative game could be, as a random…
One love, just.. try to focus on one thing at a time in a thread. :) I think when you post a bunch of different ideas and images in a thread or go off on something else it confuses the hell out of people. Perhaps you can keep those exploratory art ideas in a thread or sketchbook thread of their own, so they know it's going…
Here are Marmoset Toolbag renders as promised... @ninetitle If I'm not mistaken it seems to me that you lack the little white dots present in the reference picture. Try adding more BW spots, transform them at /2 and then mask off parts to kill off obvious repeats, ,and afterwards I'd probably play with blending them in…
I definitely agree with that. Looking at it now it would be pretty much impossible to be able to take some of his stuff off. I learned a lot through this whole process though, so I'm going to just keep pressing forward to the finish lineand take that knowledge over to my next one. Some more messing around. Unfortunately I…