To create the foliage for the tree, i took a simple plane into Zbrush, raised it several Sub-D levels, and sculpted this, which i later polypainted to create the diffuse for. "earlyleaf1") after baking out diffuse and normal maps from this plane, i took the images into photoshop and edited the alpha channel to make it so…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Game Designer (Cross-platform project) to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
* Set up the scale of your mesh so that it is at the correct size in Maya and the best size in ZBrush using the export dialog at the bottom of the tools palet in ZBrush * Model and detail your mesh in ZBrush (doesnt matter if you use a base mesh from Maya or one you made in ZBrush). * Paint you model in ZBrush * At the…
Well if you want to do that type of stuff you should try applying to Advertising Agencies, try looking for some smaller local studios as well as the big ones. You'll need some sort of demo reel if you're considering doing what you said you want to do. Usually that type of stuff will require knowledge of the Adobe Creative…
Congrats on the green card and relocation to NYC! Must be an exciting, if nerve wracking time (I've always wanted to live there for awhile at least). Formal education (certs and degrees) really only help if you need it for a green card (which you have) or working in higher education as a teacher. So then, finding a job…
While this thread is quite old now I just want to give my findings on physics like Wipeout just in case anyone else in the future wants a place to start. This all comes from my experience with developing my own Wipeout game (AGR2280) and implies you already have a game engine to work from (Unity, UE4, etc) and a bit of…