Finally finished this. I did not use UDK but I do not really regret it as I might pick up UE4 instead. I regret that I missed that learning possibility, but this project have sucked the will out of me for some time. Also I could have optimized this mesh so it wasn't 75k tris, but I cant be bothered. It looks good and will…
This weeks update is live on Steam: 1.0.1.3 Change Log * New Target mode map: PACHINKO!!! * Experimental gamepad support, only tested with the 360 controller so far, please give feedback! * Fixed the checkpoint random reset bug, you should no longer be reset while going through the correct checkpoint * Stunt tracking…
oh shit, iv done the very same thing when i was putting photos together for my texture database! whoo! this was a few years ago tho...damn, orwell is doing 360s in his grave!
I like the concepts and some art-directors choices, but the game looks like shit, especially considering it won't be out until next year. I wonder if it's going to be PC only, or there're plans to release it on 360/ps3?
Apparently the newer i7 860 is faster overall and consumes less power than the 920, and is the best bang for the buck as the 870 is a lot more expensive (http://anandtech.com/cpuchipsets/showdoc.aspx?i=3641). I'm going for that one. 2k should have you more than covered if you're not even including a monitor etc.
This months CGWorld (Japan) has information about how they do their environment and characters. If you want it scanned in, I can. Textures are hand panted, and polycount is PS3/360. They go over some details about workflow.