Got the Corvus style legs done over the weekend. Just posting a pic to keep myself motivated. I'd say 3 to 4 days, 30 hours total maybe? Wondering if that's too slow. That included the hires model for the normal and all the texturing. Ended up having to weight the edge of the lower shin otherwise at extreme angles it…
Hey Drew, Thanks for the reference. I agree about using more reference and I will need to gather more in the future, I had probably 20-30 images. This site you've recommended is awesome! I'm going to rework some of the shapes you've mentioned. I did notice that the pistol grip was a bit sharp awhile ago when I was working…
One thing to remember about the whole "not being able to see other flashlights" thing is that while rendering 4 dynamic lights is not bad, rendering 4 dynamic lights that cast shadows through 30 zombies is really, really harsh. Like MightyPea said, the game runs on a shoebox. It would be a huge advantage for people who had…
I loved Duke games when I was younger but I wasn't impressed with the little I saw from 10 Years of development at 3Drealms, 6 months to go or not. If Gearbox did get it then I'd rather they start from scratch and put their own take on it, even if it meant waiting another 2-3 years. I thought stats showed the majority of…
I think this is useful information and I THINK I understand it :p. But These stairs are the bare basics of a model, they have nothing underneath them and the player will probably not notice any extra detail unless they are another 3D Artist. So what do you do for LOD when it comes to a basic model with around 30 Triangles?…
For laughs, select your character as a static mesh in the Content Browser, then right click in the scene > add actor > add interp actor > Double click or select your mesh in the scene and press F4 > Movement > Physics (set this to PHYS_Rotation) > in Rotation Rate, set the Yaw to 10-30. That Yaw number, set it whatever you…
Thanks for starting the thread, yes it's true we are learning as one. The idea is that we will sketch at least one five minute sketch per day when we have time, although we are doing 30 - 60 minute sketches and studies as-well. Let's start out with yesterdays studies - topic was to pick a certain image and redraw it using…
My new monitor arrived today. After some lengthy calibration and graphics drivers reinstallation, turns out my laptop screen was awfully calibrated. Hue shift of 30 off, and making everything desaturated (which is why my scene looked so so saturated and the greens were on the blue side rather than towards yellow) Anyway.…
Here is the first round of updates. I tried to cut down the edges in the legs, but they all effect the Silhouette quite a bit. I decided I would have to completely rebuild the lower legs to make it look right (which I don't think is worth the 16-30 polygons it would save.) I would like to do some poly optimization, but…
Thanks for respond. i expect something around 30 min per render for 2k resolution. Cause all sceen with materials took 3-4 hour to render in 4k, and i have no idea why sceen with shadowcatcher only delays the render so much. May be you have some ideas how to cut render time? Basicly i have standart setting in corona…