Your problem is on modelling side. I see same huge shading gradients on your mesh too. And while normal map can theoretically counter-measure them in a perfectly "synced" workflow you would never get it looking perfectly right in actual game anyway . 8 bit normal map with compression just doesn't have enough precision for…
They will just create/steal/borrow/bribe/underpay people who make styles and pretend the (a eye), did the thing then mix and match, tests to add variation and say look it learned... unless they have donated brains in some building underground or something, i doubt they can "generate/script/program" and (a eye) I wouldn't…
http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx http://www.neogaf.com/forum/showthread.php?t=472749 Old Thread: http://www.neogaf.com/forum/showthread.php?t=472679 -Releasing 2013 for PC/Mac -Developed by ZeniMax Online Studios -MMORPG -250 Person Team -Started…