@kanga :( *sigh*as much as i would love to seem as if i did do this all in blender it wasn't. :( had to default to my main if i want to get this done on time and lately haven't had much time to touch these. so it was kind of a good call, bout 1 hour or so since the launch of this challenge. :( @sketchem thanks , yeah when…
Oniram - Idk what to tell you sir. It is I did an open chamfer to create an 8 sided hole, shift dragged in, and with edge constraints on I moved the horizontal and vertical vertices around the hole out a bit to match the circular shape of the hole. You should watch Grant Warrick's series of hard surface videos. He does a…
Has anyone seen any good information regarding approach to modelling building facades (Modular? like walls and windows, ornaments, stairs. i want to try build a small VR scene of some new york building (80's) . Thanks so much!!
hii thank you for your reply. I noticed that the scene has so much contrast with the neon light i totally see that. I definitely assumed that the neon light with bloom would be strong enough to light the scene but i guess not. Ill look into indirect lighting and ambient occlusion. Thank you so much!!! <3
Well ... even if nearly infinite raw details for characters became a reality ... I think character modelers are in for a rude awakening once the excitement of "not having to retopo" wears out. Creating a full character from scratch, with high detail, and *without* retopo and baking is actually far from simple. Retopo…
@ stevston89 Thanks man I will do these first thing tomorrow. The bumpiness is about topology you see. So going down and smoothing them doesn't work. But I'll find a way. @ darkmag07 Hair Thickness: Upgraded. ( Tanks for the warning man :D ) So I completed the boots now. I plan on finishing her garment tomorrow. @ 4f6f3b…
@LiquidSpacie thanks man! I appreciate that. Well, I´ve been working on the floor textures, and I thought that some kind of slightly pollished mossy stone tiles would work fine since I want to give it a kind of abandoned style. This is the floor texture: It looks good to me, what do you think? I´ve also made the big cooper…
Hi Guys, Just updating my progress on my scene, still very work in progress Got loads more props to make to finish it off. The scene has changed quite a lot ove the last week the finished product should have glowing tanks with clones in them and computer terminals placed through the environement plus whatever other goodies…
Thanks for bringing that up, she ended up looking that way because I have a bad habit of smoothing out forms at lower subdivision levels since I was using dynamesh with another model. The workflow ended up being carried over to the subdivision sculpting. I added some improvements to the model and added some earrings, I may…
I have to agree with Snoyfly, it's a welldrawn concept, but as a character design it seems a tad off. The initial woman is your generic woman with a tank top and tight pants, then the arm seems a tad tacked on. It would be a bit stronger if you added similar elements from the robot arm to the rest of her uniform. Such as…