TCB isn't that much different than dealing with the ease in/out options in the animation panel, which can be another quick way to keep from having to open the curve editor when working in Eular. There are scripts that help tweak the TCB values without having to lumber through the workbench which can seriously lag 3dsmax…
Another quick update with some spiderwebs done by SsSandu_C and FX work done by me. The fire flipbook was provided by Matt Schwartz. http://youtu.be/jkjnwwz12sg
Spiderdude - Thanks alot Man :D I found which corset im going to go with its posted below. RitualSynergy - Thanks alot man :D Muzz - Thanks for the paintover greatly appreciated, but that pic was old and ive changed th body a bit since then, the pic below is the current body, does her head still look too small? here body…
You can't copyright ideas just the expression of it. So you can make games inspired by Super Mario just not use any of Nintendos characters. For example instead of italian mustachioed chibi plumber make your player character clean cut prepschool-uniformed chibi named Tim instead (but don't use my example exactly cuz it's…
Thanks for the feedback guys. Really help me a lot. * I'm spending more time on her face and head in general at the moment. Plan to slim down her face a bit and more boney features. Maybe with a tiny bit of expression built-in. Also adding more stray hairs, and the 'horn' bit. Shouldn't be too hard. * Right now she's at a…
I went ahead and backed it because I love oldschool RPGs, and new ones are awesome! It's already at nearly half the goal and its been one day! Good for them - this will be cool. On the subject, what are some other oldschool RPG style games in recent years? Spiderweb has the Avodon/Geneforge but those are a bit...rough on…
Overall, I do like the layout of the site - simple without being plain. I would prefer separate pages for each project, however, and a bit of text on each. The wireframe on the Hades station project is extremely hard to see. On first viewing, I thought there was a weird spiderweb around the flashlight. Most of the…
In this scenario I have mouse-overed the "Mech Arm" thread and am presented with a thick bar. Clicking that bar drops an image down from the thread title, pushing the other threads down with it. Well, the way I am seeing this is as follows. Imagine having to do that for each and every image of a portfolio. Wouldn't that go…