Actually I find Modo`s UI and UX to be a mess. Lots of things are overcomplicated and not intuitive/buggy. It is not cheap nowadays and not stable, at least in my experience. But still a good alternative for many. On the contrary, Blender is super stable and free - one guy from our team use it at work for more than 2…
I know, i was doing that only for testing purposes of the translucency shader so it´s very rough in terms of alpha size vs actual polygon size ( simple plane). I´ll change that. frmdbl said: I was using the twosided shader 1 or 2 years ago in ue4 but now i´m more into Toolbag and well, it´s much more limited than unreal…
@PyrZern Thanks but i dont what to add there yet :S @Rafferty_Eggleston Thank you ... I reworked the teeth and gums as you said but the ears always i had problems...:S (i tried to pull them in a little bit.) @ClusterOne thank you :D This is my progression for today, i need anatomy lessons i know...My horns need more detail…
this is one of the costume ideas I had. It´s very, very basic. No shoes, no details and hardly color. I really like her classic skin and want to somehow keep the simplicity and elegance of it. But I´m still unsure about where I want to go with her exactly. It´s gonna be try and error I guess ;) So opinions are always…
Looking good, reminds me of S-S's stuff. If I were you I would block out the other areas at least roughly for now, so that you have the entire mass to guide you as you make your decisions. Going the straight ahead mode is ok if you really know what you are doing, but I find most people come up with better results when they…
Heh, my dad drove one of those in the Marines back in the 70's and 80's. My biggest concern is the mapping on the open door. The texture carrying over to it from the outside to the inside needs to be fixed. Plus the interiors aren't camo like that... at least not that I remember from riding in one in a parade when I was…
That's a really high texture res for something so simple as a level prop. Trying limitting yourself to something like 1 128x128 and use limited colours... Looks good though Also: This board isn't like some you may frequent where multiple posts are required for showing images. You can post multiple images per post by using…
Another wip from me (doesn´t mean that I won´t finish the general fella). Been working on this one couple of nights, still needs some work on higher subdivs (yeah, yeah... I see the shorts wrinkles), but I´m quite satisfied with the result so far and I just wanted to share it: Inspired by Mr.Delicious´s picture in his…
a e s t h e t i c s Feel the breeze along the shores of Miami?Look no more!Here is your perfect company! JUST HERE TO PROMOTE ONE OF MY FRIEND'S CREATIONS WHICH HAS BEEN OVERLOOKED BY THE COMMUNITY AND THUS I AM HERE FOR HIS CHANCE! :smiley: Here is the submission:-…
Have been working on this the last week or so, I am hoping its apparent who its supposed to be. Decided to make the switch from using xsi ultimapper to zmapper for normal map generation and holy shit did it make a difference, no more legs projected onto each other and no more 2 hour waits while it generates and the…